Legion's counterplay is EASY | Dead by Daylight



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10 thoughts on “Legion's counterplay is EASY | Dead by Daylight”

  1. I think what they should do is (theirs probably a better way to do this) when legion is in frenzy if they hit a survivor that's already in deep wound it doesn't put them in fatigue instead legion does their quick weapon clean it also doesn't refill the meter and survivor doesn't get the speed boost from the hit nor their deep wound goes down but the survivor will lose their collision for a few seconds so the body block still exists but instead of making the legions power useless when they do it it just make it where the legion has to take that extra second to get around
    Idk if this is balanced or how weird and clunky it would be but I feel like it wouldn't be a bad idea to test

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  2. Steve still fucked up the counter-play for pallet stunning. it is so simple too. you just stand inside the pallet bodyblocking legion. he hits you->you stun him because he can't go past you if u bodyblock the pallet correctly. he has to hit you mid-way into the pallet where you can't avoid pallet stun hitbox.

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  3. the fatigue is still needed to be 1 or 2 sec the 3 sec base is ok but again not enough for good survivors to 99 their sb or having to stab them to lose your power and them escaping you for free and the other person getting a distance from you

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