Map Offering SWF RAGE QUITS | Dead by Daylight



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Watch as we take Pyramid Head to the next level in Dead by Daylight! In this intense match, a SWF squad faces the ultimate punishment, leading to some dramatic rage quits. Featuring strategic use of map offerings, precise trails of torment, and relentless gameplay, this match will keep you on the edge of your seat. Will Pyramid Head’s pursuit break the SWF’s teamwork?

Get ready for two intense matches filled with thrilling moments, strategic plays, and satisfying downs.

If you’re looking to improve your gameplay as a killer in DBD, or just love high-skill DBD matches, this is the video for you. Learn how to capitalise on his unique mechanics, maintain map pressure, and secure a 4K like a true Killer master!

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Enjoy the video!

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Build Details:

Perks (Game 1): Trail of Torment, Pain Resonance, Nurses Calling & Eruption

Perks (Game 2): Trail of Torment, Pain Resonance, Nurses Calling & Pop Goes the Weasel

Add-ons: Wax Doll & Black Strap

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14 thoughts on “Map Offering SWF RAGE QUITS | Dead by Daylight”

  1. The survivors who dc too often should get penalty matched where they are paired with other similar survivors and get nothing but difficult bot killers until they stop dcing for 8-10 matches straight, if they do that they go back to normal que. Also lock them from being able to sfw while in the penalty

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  2. The fact that realm repeat chances being lowered means nothing when it just incentivizes more map offering usage. I've never in my life faced more and more map offerings😭

    Today alone I got sent to Autohaven through offerings SIX TIMES, most in a row. I want to get bloodpoints to p100 Skully not have to use a sac ward every match. I was playing Dredge and Skully it was torture getting deadzone lockers 3 matches in a row and having to play Gas Haven so much 😭

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