GOING AGAINST THE CENOBITE! LETS SEE HOW HE LOOKS! – Dead by Daylight HELLRAISER CHAPER!



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19 thoughts on “GOING AGAINST THE CENOBITE! LETS SEE HOW HE LOOKS! – Dead by Daylight HELLRAISER CHAPER!”

  1. He didn't fail the skill check. That's what happens when the killer teleports to you when you're solving the puzzle. I don't see this killer as being very viable at high MMR but he does seem fun.

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  2. why are people concerned with how competitive a killer is? ill never understand why people take this game so seriously. He looks fun to play and go against, yes the game isn't balanced but we all know that lol

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  3. From what I've seen the chain break time looks like it could use a bit more of an adjustment. Doesn't have to be drastic but just an extra 10-15% would be handy. Maybe have it that breaking a chain is a bit slower for every attached chain or something to add some more interaction with the mechanic from the survivor side to see if you can dodge follow up chains.

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  4. Pinhead's whole theme is being a sadomasochist, I think practical buffs for him that fit that theme is:

    1) He should get a small speed boost after fully hooking a survivor (meaning knocking them down and carrying them to a hook) and know the location of the current lament configuration ("the box") for 10-15 seconds.
    2) Getting consecutive hits with the chains on the same survivor should add additional seconds you need to break out of it, and injured survivors should already take an extra second (as though they were already hit once).

    The only downside is this killer will have alot of "rules" as opposed to being straightforward powers but it would be interesting.

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  5. He seems weak in chase, but good at certain loops if you use the hooks right. He also has map wide coverage, and making the survivors look for the box is a soft form of slowdown

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