Circle of Healing Isn't Overpowered, Uncapped Self-Healing Is – Dead by Daylight



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31 thoughts on “Circle of Healing Isn't Overpowered, Uncapped Self-Healing Is – Dead by Daylight”

  1. Circle of Healing for Survivors is basically what Devour Hope is for killers, in that its only overpowered if the survivors are clowning on a killer they are far better than. Circle of Healing and Devour Hope are just crappy feels bad win more mechanics but at least now both sides have access to them.

    given a long enough timeline I hope the community can hand waive this reactionary nonsense about Boon totems with "jUsT ClEaNsE tHe tOtEm!" or "90% of the time I Basically dont have a perk blah blah blah killers always find the totem"

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  2. i don't agree with caps at all so i'm not a fan of this suggestion.

    i also disagree that this is a "small investment"; you need a medkit which already makes it not small, then you need a green medkit which that alone makes it a much bigger investment, then you'd like speed add-ons which you used a green one in your clips, then a perk or two. someone else bringing a perk should NOT be a factor in this scenario specially circle of healing at this current stage because the perk is brand new and of course it's going to be more prevalent. circle of healing with regular brown medkit is a one time 8s heal, not too far off from ur suggested 10s.

    an issue with boons just like hexes is that they're supposed be high-risk high-reward, but they're not high risk at all. i hate they they were implemented into the already shitty totem system. they should balance boons around being up the entire game and NOT being able to be relocated nor snuffed. this is much simpler to deal with. right now this whole "high-risk high-reward" mechanic makes it so that they "have to be" overtuned in numbers. if boons worked were you just bless a totem onse and then weren't able to move it or have it be snuffed then it would be much easier to balanse. i heavily dislike boons in general.

    a slightly separate but bigger non-talked about issue i think is that survivours are able to keep their items when leaving the trial, lets say you have 10 green med-kits and your escape rate is smack-dab 50%, this means that you actually have AT LEAST 15 medkits and a slightly higher escape rate in all those games. all items/add-ons should be one time use regardless of match result, as it is for killer. this would instantly reduce the frequency of this happening.

    in my honest opinion the whole items/add-ons thing is a terribly implemented mechanic, the swing in power when a killer brings good add-ons vs no items is insane (which i think is the bigger issue here compared to circle of healing and is what we may have seen in this video), and vise-versa when a few survivours bring good items vs a no add-on killer. it needs to be reworked entirely.

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  3. I just thought of something for boon in general. What if when a survivor bless a totem, they get an icon on their HUD. Making the killer aware of who have boons and if you know approximately where they are, you can estimate the totem placement. Giving the killer informations to process and play around it.

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  4. Any self healing of any kind should come as a caveat. Sure you can heal up if your unlucky in solo queue, but you really should be looking for help or just take the risk and stay injured.

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  5. myself i dont like boons. hexs kills only get once in a game, if it breaks its gone, boons can be reset up over and over on any totem and snuffing it doesnt end the totem limiting the places it can be used. it honestly feels like a one sided system, and the snuff prompt can be hard to make show up sometimes. some boons you have to stand in specific locations to be able to snuff. its annoying

    but yea definitely need upper limits and lower limit on buff and debuff stacking.

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  6. Personally I think that in order to place a boon you should need to do something first. Cleanse a totem or do a gen for a certain amount of time. Cleansing a totem I feel would be the best cause that way you can't just have 4 boons on the map at the same time.
    I'm a survivor main and I played some killer these past few days to see and it's super annoying to go against. I actually feel bad for killer mains.

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  7. Just shut up already your opinion is not the only one you just scream it louder than other with your platform and just because you think something doesn't make it true as much as you want to think it does, it does not. Stop ranting about perks that allow different gameplay go back to complaining about maps instead of trying to make something out of nothing with the new perks… there are people that still enjoy this game for what it is and aren't trying to make money off it as long as they can before it dies out and then you have nothing

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  8. "If the killer is stunned by a pallet for two seconds and then kicks a pallet for two seconds you're basically fully healed"

    Ok, but you were healing instead of getting distance, so now you are injured again and you get the same results as if you would by just running away but your medkit charges are wasted.

    That's the main reason I don't get this issue. Like, you take a strong item with strong addons and Botany Knowledge and should get yourself into a situation when killer is chasing you near the boon totem and don't destroy it first which is rather hard if you don't have CoC yourself only to… Deplete a bit of your charges and be hit again instead of running away?

    Sure it does look stupid from the killer's POV, same as Soul Guard + WGLF play, but in terms of actual gains, I feel like it only hurt the survivor side. Am I wrong?

    To me it feels like people desperately wanting to find reasons for the "boon bad" argument without really thinking about "why bad".

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  9. Devs gotta make it impossible to heal mid-chase. It would fix half of this problem. The other half will be gone, when medkit will be consumed. But I'm confused, how killers' totems are more vunurable and presious, than survivors'.

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  10. Killer: Use 2 perk slots just to keep one hex (eg: ruin & undying). Survivors can permanently destroy hex. Killer cannot re-hex.

    Survivor: Use 1 perk slot to infinitely re-boon & you can stack multiple boons on 1 totem. Killer cant permanently destroy boon. Take into account that a whole survivor team can run this, so thats 4 survivors running multiple boons each totem.

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  11. I actually agree with this because these days I have played with other people who had this perk (circle of healing) and instead of helping me heal, they pointed at the totem and left me to heal myself. This perk doesn't feel like it's good for the health of the game as it is

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