Forever Legion! So Strong! Must Nerf! Dead by Daylight



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I see the light! Thana needed to be killed, this build is unacceptable!

#tru3ta1ent #dbd #deadbydaylight #stupid #changes #dumb

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24 thoughts on “Forever Legion! So Strong! Must Nerf! Dead by Daylight”

  1. It was inevitable. Survivor mains in the forums were saying the gens were literally IMPOSSIBLE to complete with Thana. So the devs got on their knees and sucked some survivor d**k as usual.

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  2. at this point I'm starting to feel like (insert name of which ever self righteous dev got offended by true that 1 time) is honest to God looking at truetalents content & thinking to himself "oh I see tru thinks this perk is useful & helpful, better nerf that into the ground." all cause he couldn't take someone having a different opinion.

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  3. Surv mains, you either get strong killers with good hit-and-run/map-pressure perks, or you get 10+ minute queue-times and non-stop camping/tunneling/slugging, since that will be the only option killers will have if they want to win. You can't have both.

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  4. While I understand that it’s sarcasm, making titles like that will definitely end up getting Thana nerfed, heck even Legion just cause the devs don’t know what their doing.

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  5. To be fair, I'd rather have gen regression than gen slowdown. I do agree its boring sitting on a gen for 2minutes, but after they butchered Pop and Ruin, PR got nerfed too what were killers supposed to do? Dont have gen regression, have to use slowdown. Also with them perks gone, whats the incentive to move from the hook? Well now its time to destroy gen slowdown. Where will it stop? Cant have good gen regression, cant have good gen slowdown. At least they brought back PR + DMS, but its going to be a lot shittier than it was.

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  6. That Thana would be nerfed I was only counting the days and with reason. It's simply way to easy and a hassle to be able to control the game so much with only injuries and it's a double delay because if you take time to heal less generators being done. Just so no one complain to this comment I play mostly as killer, but the few times I've played survivor and seen ppl playing against survivors with thana was pretty obviously carrying them, a clutch. Some ppl for instance would only injure everyone, put someone on hook and it was gg. Protect the hook for stage two and there is not even time to do generators with thana on those conditions. If you take time to heal, unless you are in swf with higher quality medkits the match is pretty much done, that is IF the person on hook doesn't already give up because of camping.
    Devs must have looked a little into the data after complaining and noticed the same thing.

    I don't think in this case it's simply of survivors adapting. Some killers like plague and Legion maintain you injured, and healing over and over it's the same as game over. As killers we need to admit when a perk becomes a clutch and overpowered. In this case it's just a case of finding a place where the perk has power, but simply doesn't carry the killer with cheap tactics, which in this case can.

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  7. Lery's is such a busted map XD window into window into window into pallet and you still have the 3 windows and if you walk a few feet you get another window and some god pallets sprinkled here and there lol

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  8. This is The perfect example of the situation of DBD in this moment. 85% of players saying ¡¡¡Nerf Killers, Nerf Killers!!!!! But The reality is, if you have know map, and you know The mechanics of this game….. killer=Game over. This game dont need Nerf, players need study The Maps, and combo structures. (Sorry for my noob english). (Match) in The first Chase, you Lost The exactly time for than another 3 survs, put other 3 gens almost at 90%, and later with Adam…..clinck, clinck, clinck….. Is impossible vs a good SWF. GG anyway 👍👍👍💪💪💪

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