Entitlement With Big Hitboxes? – Weird Take | Dead by Daylight



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18 thoughts on “Entitlement With Big Hitboxes? – Weird Take | Dead by Daylight”

  1. Our boy is buggy right now, I've had things happen playing against him, where I know something should have hit and should not have hit. I've been missed many times as he hit me dead center, and other times, I've been outside of the PTB sized hit box, around a wall and it gives him the grab. Very clear that our boy needs some more attention.

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  2. I've seen a few videos of people saying things should hit when they obviously shouldn't but other then those cases I don't think it's entitled to ask the bugs get fixed. My only input is if they are going to change or keep the hot box I don't care but do it soon. The last thing I want is to play him for like 6 months and then they change it and all my muscle memory (cough… deathslinger) makes it hard to pick him back up.

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  3. Another problem I see is that he gets the slam animation when there's clearly nothing to smash into. He needs to be tweaked. I don't mind the smaller hitbox but you definitely shouldn't be missing when you lined it up dead center.

    The game has been much laggier than before the update so maybe it's just that. I literally was in a pallet at a 90 degree angle and he grabbed me from around the corner once yesterday. So something more is going on than the hitbox.

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  4. demos hit box is not that bad lets be honest its still hard to hit sometimes only times it can be guranteed is when a survivor vaults a window or pallet but thats about it

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  5. I see what they mean by "well the survivor's hitbox is technically right here, so technically that's not a hit" on some of the clips. But regardless, if the survivor is passing through your camera as you go past them, to me that should be a hit. I'm not actively playing, but that visual input really does make it look like a bug across everyone I've seen it happen to. And even if that's 'working as intending,' it's causing a lot of frustration because the result doesn't match what you're seeing happen in the moment. I don't believe it needs to be as big of a hitbox as it was on the PTB, but it does need some sort of adjustment. That and actually fixing all of the other things that are very clearly bugs; getting stuck in the grab animation, a hit landing but not removing a damage state, the 'racecar' visual bug, survivors being thrown into what is very clearly a wall/object and it not counting, etc.

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  6. Demogorgon's hitbox is considered too big? I've seen myself slide away from survivors when I try to shred them, I literally get pushed away for some reason.
    I don't think that's a "bs hitbox"

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  7. I don't think it's entitlement this has happened to me to where I go straight through people dead center and it should have been a hot but did not register I hope behavior fixes this or at least increase his survivor collision by a centimeter or two but yeah I view this as a bug not entitlement if anything I think survivors are being entitled by saying this BS

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  8. If Survivors see an oppurtunity to make a killer thing weak instead of strong, they're always on board. If theres "nothing wrong" with wesker, nothing will be buffed and Survivors can resort to 'git gud' statements. I just dont understand why tofu would lead the charge on such a stupid narrative when people with CONTROLLERS play this game as killer. I couldnt even imagine current wesker on a controller.

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  9. Surviors complained that Weskers hit box was to big and allowed him to get "free" hits on Surviors BHVR changed his hitbox after hearing this and no one said anything and almost everyone was happy about the change but when the Killer players that have played Wesker after the change they are saying his hitbox is to small and it isn't fair and there are multiple videos to prove this is true but almost everyone are saying they are just entitled baby killers that just need to get good the double standards on this game are insane.

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  10. I agree with tofu that attacks should require more precision, but I also acknowledge that wesker doesnt feel right.

    Lots of people complain about wesker being hard to hit things with, but if you play against wesker I guarantee theres going to be at least one time that you get grabbed around a corner with him. Both sides are suffering from some collision problems.

    This becomes even more obvious from the times I've been grabbed by wesker and slammed up against thin air rather than being thrown. There just is something not right about how he grabs stuff.

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  11. I hate this killer, every match is just a bugfest. Many times when I grab a survivor I get stuck in an animation. He is also clunky to use. I'm not a fan of this new killer.

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