FLASHLIGHT BUFFED AGAIN!? WHATS GOING ON! Dead by Daylight PATCH NOTES



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36 thoughts on “FLASHLIGHT BUFFED AGAIN!? WHATS GOING ON! Dead by Daylight PATCH NOTES”

  1. I don't know true, honestly, top mmr survivors were going to get those flashlight saves anyway, it just helps new players. I think that these kind of changes that help new players without having a noticeable impact on high mmr are healthy for the game

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  2. Rather have more flashlights than medkits. I’m sure they don’t want to nerf medkits so buffing flashlights was the way to go. Another person not doing a gen as well if they want to follow around and get the save.

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  3. I think the biggest buff they could give to the knight is an extra guard that works with a different action button and his own cooldown.

    I was thinking like a dude that spawn behind the knight and stay still with a huge shield, he detect survivors nearby but still can't move and just serve the purpose to block various pathways. it could be use like during a loop right in the pallet so survivors can't get past it.

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  4. The healing poultice nerf is MASSIVE. You could use it to force DMS to trigger on every gen being worked on after a hook, , and guard your hexes from across the map, but now it only affects people within 24 meters of you.

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  5. The reason why the aura read was op was because it was ANY pallet on the map, there was no range attached to it so you could see the 1 guy across the map as well as the 2 that were hiding right next to you, so you could literally see anyone at anytime and all you had to do was summon the jailer

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  6. Killer buff we gonna allow you to use yo power half a second to a second faster, survivor buff have the right to be untouccable for a min to a min 20 seconds unlimited hex totems easier flashlight saves n no more bein slugged at base. Bethesda does a better job at patcces n balance

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  7. I feel like there is a hidden part of Hex: Face the Darkness no one has realized yet. When you scream, it cancels all actions you are taking. If you have a medkit and get a skill check before screaming, you lose medkit charges as the skill check will fail due to Face the Darkness and this reduces the amount of heals you can get from a single medkit by 1 for any missed skillcheck. On top of this, this can regress gens by 12 seconds per missed skill check due to the perk per survivor.

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  8. tried to give dbd a chance again. i got paired with a full team of survivors with comms. they flashlighted me from like 10 meters away, i raged. i keep getting paired with higher mmr than me, i havent played in like a year

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  9. The devs really got my hopes up in the summer but ever since the Thanatophobia nerf they've been doing nothing but disappointing me. I swear I've never seen a potentially great game be mishandled like this.

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  10. The fact there are people in the comment section contemplating on using lightborn tells me everything I need to know.

    Flashlights are a buff to killer. Survivors will throw the match trying to get a dumb flashlight save on a teammate that’s going to instantly go back down anyways. The only time flashlights are acceptable if they completely negate a killer’s power. Wraith / hag for example.

    The real problematic item are med kits. An item that actually negates all pressure within seconds.

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