Map Generation is Completely Busted – Dead by Daylight



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This is way worse than I originally thought.
http://www.twitch.tv/ScottJund

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39 thoughts on “Map Generation is Completely Busted – Dead by Daylight”

  1. Is it just me or do things feel more “sticky” as well now? I find I’m getting stuck on things more often, along with all the fat shames. I don’t mean just while looping either, it’s when I’m just walking around too. Maybe it’s just because there’s more objects & such around, but after this update it’s like everything is made of glue!

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  2. Maybe it's not very survivor of me… But I decided instead of abusing these loops and struggling as killer I'm probably gonna stop playing dbd until this is fixed. Doesn't seem fair if I can loop killers for 3 gens before a bug then the game gives me super strong loops. Not fun to be invincible and not fun to be screwed over

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  3. Had a match on Dead Dawg where an object spawned in a perfect spot next to a building's wall to create a fatshame for the killer, but I could pass through, effectively making a near-infinite. And another match where a hedgerow spawned next to shack window on Garden of Joy that basically made it possible to have a safe fast vault from either side.

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  4. This is game breaking… Like I don't even wanna play anymore due to this… Happened to me a couple of times now today, yeah this should be #1 priority, as it hurts both sides

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  5. They need to just do 3 chapters a year instead of 4 and focus more on the health and quality of the game. At this rate they create problems faster than they can incompetently attempt to solve.

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  6. Recently had a coal tower map where pretty much half of the shack area was just FILLED with fat shames for both sides. I think I counted 5-6 in that one corner of the map and both me and survivors kept thinking they could run through before realizing the game hates us. Surprisingly I’ve yet to see this much on survivor but me getting Larry’s and rpd as 70+% of my survivor matches (randomly somehow) is probably why.

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