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Dead by Daylight’s had a new META for 4 months or so now since 6.1.0. The community and myself are burnt out and the number of disconnecting players per game feels like it’s at an all time high! So today we’re exploring whether or not DbD has become less fun. We’ll discuss Camping & Tunnelling, MMR, reflect back on the 6.1.0 update and explore what the future of DbD might look like!
References:
Mitchell, M, 2022. All Kill Rates for Every Killer in Dead by Daylight. [online] Available at: https://attackofthefanboy.com/guides/all-kill-rates-for-every-killer-in-dead-by-daylight/ [Accessed 01 December 2022].
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Just off the title alone, I wouldn't say so. The vocal minority on Twitter wouldn't agree, but then you look at them and they are a part of the same problem they cry about. Don't view the game as competitive and you'll enjoy it. It's assymetri, there is no way it can truly be balanced.
Before watching the video: I want to say I still honestly have fun playing both sides basically all the time. I play this game about 2 hrs or so daily with the occasional breaks to do other responsibilities. Of course there are some things I still think the game can improve on but BHVR have given me some recent confidence that they listen and think of solutions.
After the video: So I play a mix of competitive and casual or one more than the other time to time. I usually just have 2 gen slowdowns and survivor I like trying different type of builds but usually always have dead hard. I do think DBD would be better if there was not such a huge emphasis on having to bring slowdown gen perks and fast genrush perks. Dead Hard I do not mind considering it does need more skill than before and is pretty easy to bait out, but I would love to see more variety in perk builds. Example i would like to see more of is sprint burst cause honestly it can be just as good as dead hard or even better if used correctly. Something new I always appreciate but I don't mind if someone runs the same "meta" build.
Great video👍
Still having fun and I love the game, but I do agree the game is becoming more and more competitive-oriented. This can't be all that bad but certain issues have to be addressed so that the game still feels enjoyable for more casual players.
Helpful correction: when is it ok the camp? To camp! 🙂 I love you Gary and I’m not criticizing. I have grammar eyesight I can’t turn off. Idk how hard it is to go back and edit that. Actually it’s probably not helpful to point out. But I will end with … I love you Gary! I appreciate your content and watching you and the gang on SpineChill podcast. I come from a place of love 💕 I’m sad I don’t see ur face on the vids but I understand it’s about breaking it down and that wouldn’t suit the narrative. Xoxoxox ❤
Love your videos, keep it up!
I think it should be less competetive and more of a horror game.
i love the knight he my new main killer he so fun!!!!
the knight weak? r u crazy?
Thank you for the bright analysis ! My two cents :
1. I still have fun in DBD, mainly because i tend not to dabble anymore with the too frustrating solo queue. Playing with friends improve chances of survival in this heavily killer-sided meta, and if things go terribly wrong, it's easier to laugh it off with friends.
2. The increase in camping, tunnelling and slugging is real since the infamous july update ; i didnt witness any increase with the Knight, which i usually enjoy going against.
3. The shift toward a more killer-sided meta was needed at least to lift a part of the stress when playing killer. You can now chill while playing killer, and it makes to me no sense at all that many killers will sweat so much more than before to secure their kills to the point of camping and tunneling from the very start of the game.
4. The july update did bring one more plague to the game : back-saving. Since slow down perks are so powerful, many killers will run 4 of them. Without any aura-reading perk, those killers resort to shameless back-saving or proxy-camping any hook the whole game just to find their next target, which puts a lot of stress on both the hooked survivor and the one going to the rescue and contribute a lot to the frustration and to the feeling the game is a perpetual confrontation and hasnt any breathing moment anymore.
5. Lots of people around me cant take the frustration anymore and have no fun playing DBD anymore.
6. I think SBMM is a brilliant idea ; it was necessary not find a way not to throw beginners into matches against veteran players… still, SBMM is loose enough to garantee you'll sometimes face players above your league. I disagree with the idea SBMM pushed players toward a more competitive play : it didnt have this effect on me or on anyone around me anyway.
7. Why the increase in dirty play amongst killers then ? Because the game rewards killers who play dirty, and because the game doesnt insentivize killers to play any other way. Give survivors a "genlust" that works in the same way as bloodlust : each 15 seconds a hooked survivors is in the killer's terror radius, every other survivors gain a bonus to repairing. Dedicate an emblem to fairness for killers : let them gain BP for not hooking the same survivor twice in a row, and so on.
DBD has a long way to go if it wants to be competitive.
Side note: 11:50 SURVIVORS PLEASE DONT DO THIS
I see this happen wayyyy too much and its just free pressure. Even if you get them off, trading for 3 injures, if the killer downs ONE of you, none of you can go for the save without a high risk. Similarly, ALL of you are grouped together and NOT on gens, meaning even more free pressure for the killer.
This game is no longer a horror game. It was back in 2016 but what it is now is just a boring frustrating grind fest.
Not even Vitorio’s hotness can make players stay for this bs time/era/phase of dbd
I was just talking to my partner about how I noticed a big shift in competitiveness in DBD after Wesker's release. The players feel meaner/angrier (both sides) in the sense that I see a lot less GG's and less casual goofy pre-game and end game chat. When 6.1.0 patch was released I was so excited because I thought it would be a big relief for killers (buffs) and a good shake up for survivors (base kit perks). Prior to this patch, I was winning a little over half of my matches as a solo q. Tunneling did happen, but it was much rarer because of DS. I was in a comfortable MMR and generally had good teammates. Then post 6.1.0 everything changed pretty drastically, many survivors would DC or try to jump off first hook. I figured it was just players adjusting to the DH/DS nerfs and that it would settle down after a month or so. Welp I was wrong. Any sniff of a potentially bad game and teammates drop like flies.
Then I thought at least killers have a slightly easier time, maybe they won't feel the need to camp or tunnel as much. It felt like before this patch when those tactics did happen it was usually to regain pressure. I honestly miss the old killer meta so much and don't miss the survivor meta at all. At least pain res, dms, and pop had counter play and rewarded the killer for hooking and then leaving the hook. Ruin could be disabled being a hex. The eruption buff is the worst thing I have to face on daily basis as a solo queuer. It feels so frustrating to play against because you get punished for having a lack of information. I don't blame a killer for running 4 slowdowns these days as gens still go by quick even after the increased base time. It doesn't help that they just keep introducing gen perks for both sides… For me it's just eruption that feels horrible to play against because if you get hit with it you get to not play for 25 seconds. Now multiply that by how many times teammates get downed in a match. Yeah, literal minutes of not playing the game. I took a lot of breaks this season/tome because of how frustrating it has been to play.
TLDR; I thought camping and tunneling would decrease after patch 6.1.0 because killers would be less stressed about their matches and wouldn't feel the need to do it as much but instead it had quadrupled in my matches.
This video is 15 minutes of using the words "camping" and "tunneling" in combination with other words. I actually think survivors DC for a VERY different reason: emotional weakness, low tolerance for struggle, lack of empathy for the other players and bad gaming etiquette. I grew up with a high sense of self awareness that when playing with others my actions impact others' experience. Disconnecting is extremely rude, and drastically reduces the fun of the other players by stacking the odds against them. It's unsportsmanlike, period. This is one of the reasons why I started playing killer main, and most players that disconnect, DC very early into the match when the very first adversity occurs: when I down first survivor early (them or someone else), or hook first person and someone else is down. At that point the match is way far from over and survivors have a lot of agency on turning the tables. But survivors that disconnect are robbing their team of that opportunity, they more often than not, not even try.
Personally, I haven't been enjoying DBD as much lately because the game simply feels awful to play right now. If you don't abide by the strict meta as the killer, especially if you're not playing as Nurse or Blight, then you run a big risk of being subjected to needing to burn through copious amounts of survivor resources, with little room to counterplay because most maps are seemingly designed without regard for the killer role at its base. On the other side of the coin, the survivor role feels miserable to play because you and your teammates are virtually devoid of any means of communication and coordination — unless you cater your build to information (a notable risk of its own), during a state of the game where the killer's meta will absolutely take advantage of the lack of comms and completely destroy the survivors. Matches in general feel lopsided with only a slither of gray area for equal contesting, rarely do I play a match that isn't lopsided nowadays. Furthermore, the game at its core currently feels lacking, like the core gameplay doesn't surmount to external variables, such as perks and items, which only adds to the sense of being forced to trudge through molasses in the hopes of finding a decent match; Dead By Daylight is not a strategic deck-building card game, although the game really seems like it wants to be that sometimes, with perks basically surmounting the core. Maybe I'm simply bad at Dead By Daylight, I don't know, but I cannot shake the feeling that the game currently relies on external variables to hold itself up on makeshift stilts; I feel like my skill doesn't mean jack compared to perk choice and RNG map selection — "so why do I even bother?", I find myself asking that question a lot playing DBD nowadays. DBD just doesn't feel fun to me anymore and Behaviour seems content on riding the novelty wave and licenses whilst maintaining the status quo — everytime Behavior takes a step foward, they take a step backwards, from 6.1.0 core tweaks to whatever the Forged In Fog chapter is.
I just don't want to subject myself to this frustration and tedium any longer, I'm tired of it. I'm just going to start playing more VHS again and looking into other asymms; that new Project: Playtime game looks pretty interesting.
Another problem I also see is that some content creators have been using their platforms to help promote these tactics of gen rushing to all hell, or tunneling and camping so much in the beginning of a match (King Wolfe 2), and many players on both sides are having these mindsets that they gotta be sweaty and more competitive in order to win, but sometimes winning just isn’t rewarding. I’m mostly a killer player, since I find killer more interesting and unique than survivor, but as a former surv main, I can say that I understand the survivor frustrations as well.
These kinds of videos and content help promote these negative mindsets that being super sweaty and using tunneling and camping all the time to win is a good thing. It’s not against the rules, yes, but it’s not fun, and personally, I think it’s boring and repetitive, unless you’re down bad and all other tactics have been exhausted. The fact this game’s community is so divided is astonishing really.
most people don't realise who play, you're not having fun in dead by daylight, you're addicted.
Mmr was mistake imo
the mmr is a big problem.
not only make it people sweat more but also took away funny joke,
the old rank match making was alowing you to see what rank you are, and if you notice you get to stressed by the sweat games you could easily lower your rank without trhowing the match.
what i did was doing some gens and get chased and if see the my team can survive than i start to get my self killed and the killer get 1 or 2 kills and i lose rank and 2survive and everyone happy, to also able to see where you are in the rank.
also the jokes like, Bru… im such a rank 21… while im a rank 1 player 😛
but the buff to killers was nice, but the killer perk buffs was stupid.
just buff the killer in there 10% but not the perks.
survivor i would say, yes the less distence on hit is good and the dead hard nerf was good.
but the other perks were fine.
beside the DS XD that really got a good nerf, the fect you cant use it at end game was best DS nerf ever without fully breaking the perk.
but they should not have touched the bontanyknowlage though.
they did say we buff it but is just a really big nerf.
screw 50% healing
i want my medkit duration back XD give me that jucy 33% on healing and medkit charges back please!!
cant play a nurse as survivor anyomore.
the basekit BT was also good, specialy when they did buff it to 12 seconds.
but i do think its also the comunity and there mind set and entitlement.
lately i get new player try to pull of the tricks there favorite youtuber do and to see them fail so hard and blame me.
were i explain them, i got allot more hours in the game than you do, and same for those people you fallow and try to copy.
i know all those trick you try to pull off against me so i dont fall for them.
and tose trick works only on newer killers.
experianced killers wil punish it and kill you for it because half tose tacks are fun but very risky and when faill realy realy realy!! bad.
people expect to be good at the game with in weeks and when they faill to many time because less experiance they start to curse people out and create a whole toxic behaviour and diract it to randoms in there team or even there friends or blame the killer for not playing the way they want.
im a survivor main, i dont mind a tunnel, or a camp because i do tunnel and camp as wel. allot..
but i dont Tbag or go clicky clicky to the killer or BM in the match because i know how it is for the killer, its not fun for the killer and i respect the killer because we need killer to be able to play.
same as killer , dont be a jerk to survivors. dont slap them when there on the hook, dont bm.
but i fair the update were it add the end game mori and unlimeted unbreakable.
that update is gona be the nail on the coffin for the game.
it wil unlease the most painfull meta builds and sweats and hate under the comunity and a extreme amount of toxic what the game can not recover from.
i probably stop playing dbd when that update arive.
if they bring that update out… best for the game if they delete that finisher update.
But please add bots!!! it allowe me to practice some killers in a solo match against AI.
i let me practice moonwalk to perfection?
sorry msive text but this is my opinion what is wrong with dbd at the moment
While I haven't been playing the game for that long (since July 2021), I've never seen the community at each other's throats to this extent since I've started playing the game and it's incredibly discouraging to see. Personally I think it's a culmination of the 6.1 changes, the widely unpopular 6.3 PTB, and the panned Knight chapter that is causing this.
As you said, it also seems like DBD is making a turn towards being a competitive game first and foremost, and it's definitely driving a lot of players away. I hope they don't keep going this route because if they do, and especially if the 6.3 ptb changes go to live, I really don't think the game will survive much longer and it would be a huge shame.
Thanks for another great video! Personally I’m getting a little bored with DbD because my favourite part of the game is the chase and I feel like the changes have shifted all of the focus on having to rush gens as survivor because the added time alongside gen slow down perks are pretty miserable.
Doing a gen by yourself feels like it takes way too long and I find myself spacing out when I’m on one. Camping and tunnelling has increased, if anything, and I find myself running more gen protection/rushing perks because it feels frustrating otherwise.
After a few games with the same outcomes you just feel kind of exhausted with it. I’ve been playing a lot, lot less lately. It feels too competitive and sweaty for me since the new MMR kicked in.
Yeah there are times where it feels like as a survivor it just gets boring at times, especially when your team DC’s. I’m new but even I don’t camp or tunnel, I just go for whoever I see lolol
Yay! Always appreciate a Professor Gary take! I have personally found the gameplay to be more aggressive and therefore generally less fun – plus the new killers seem to get "solved" really quickly leading to them being rarely used making the new content somewhat pointless. The new maps are fun however, and bring a bit of variety back in (even if they feel somewhat unbalanced at times as well.) Just my two cents 🙂
Took a 6 months break, came back and then stopped playing all together. It's just not fun for me. There is so many other better casual games that I can spend my time with.
Loved it.
I stopped having as much fun playing DBD years ago. The problem for me was Survivor was boring, and Killer was just a chore to play. I play events and that's about it really. My thoughts and reasons are below, and my take on your video here.
1. Killer is frustrating, sweat inducing, stressful, and a chore to play :
You either get some relaxed Survivors, or you get SWF Death Squads. RARELY is there a fun "middle ground" of the two. I'm terrified playing Killer more than I am Survivor (I play 90% solo survivor, rarely I play with my girlfriend now and then, she prefers Hunt : Showdown with me). I'm terrified and nervous because the last thing I want to encounter is some SWF Death Squad, which I have basically 0% chance of winning. When they bring the best meta perks, best med kits, BNP's, the works. Then when I get beaten, I get tea bagged and told "EZ" in endgame chat, it's just disheartening. So I feel compelled to bring the best myself, just in case. Then when I get relaxed solos, they just Rage Quit on me. It's like I AM NOT ALLOWED to have fun as Killer. You either get stomped, or everyone quits. I'm forced to be a plaything for SWF Death Squads, or nobody wants to play.
Many SWF groups say "We're not try harding, we're just having fun bullshitting while playing." What they do not understand is that simple things like calling out who's going for the save, where the killer is, who the killer is at the start, who is being chased, what gen is where and how far done it is, is already a MASSIVE advantage that tips the scale of power toward the Survivors. The loss of the uncertainty for even those small things means nearly zero time wasted. The game was not designed or balanced around the Survivors having telepathy and being so hyper efficient. This is only exacerbated with perks making them even MORE efficient and faster.
2. Survivor is boring as hell.
Though not for the reason most people say. It's boring because it's this stupid loop and stall meta. It's easy to loop safe pallets and safe loops, most of all with God tier windows and pallets. Though once you hit a dead zone, you just go down. It's absolutes, where there is little to no tension or wonder. Before the looping meta back when it was a real HORROR game where it was a deadly game hide and seek, I found myself hiding in a dark corner or a bush when the killer came near. Holding my breath in fear, anticipation, and dread. It was exciting to feel like helpless prey to a nigh unstoppable beast bearing down on me. Now though? It's literally "Killer is coming near, run to loop A, run it 2-3 times, drop pallet, reset chase, repeat." It's like playing a single player game with a scripted boss fight, over and over and over. That or "Hold M1 on gen till done." Loading in as Survivor is no longer fun, but more so "lets get this over with." Just like fighting a scripted boss fight for the 10,000th time in a single player game. You "fight" (run a chase looping), then when the boss is "stunned or readying his insane super move" you have to run off and do this little mini-puzzle, of hit this switch and that switch which "hurts him or stops his super move" (Doing a gen), then back and forth.
Now as for your video :
Kill rates have only gone up because Survivors are entitled. It doesn't take into account how those kills we gotten. How many kills have killers gotten, all because the Survivors did the DUMBEST and most CHILDISH things possible instead of just PLAYING THE GAME. Map I don't like? Kill myself on hook. Killer I don't like? Kill myself on hook. I got downed first? Kill myself on hook. Killer using perks I don't like? Kill myself on hook. My team mates aren't instantly coming to save me? Kill myself on hook. I'm being camped? Kill myself on hook. I'm being tunneled? Kill myself on hook. All leaving the team down a man right from the rip and inflating the kill rate. How many Kills has the Killer gotten because the team decided to hook rush a camping Bubba in the basement? All because THAT ONE GUY got caught at the end? Instead of a easy 3 man escape, it turns into a 3k or a 4k cause the survivors decided to do that STUPIDITY.
Survivors want the game to be dependent on them "goofing off and playing badly", while still having a damn good chance of escape. Meanwhile Killers are forced to bring the best of the best out of fear of a SWF Death Squads, and often camp and tunnel because they are afraid to lose. Not because they hate the loss in itself, but because they don't want to be BM'ed and made fun of with getting tea bagged and told "GG EZ Baby Killer". Then after find themselves the butt of ridicule in some Youtube "juke montage". If you ask many Survivor Main's and Survivor Only players why they don't play Killer, the short and simple answer most give is "It's too stressful". THAT is stress they are talking about. The stress to preform well, or they WILL be ridiculed. Though not only that, but many Survivor Mains and Survivor Only players simply do NOT want to lose, they know high end SWF's can stomp them, they know how overpowered high end SWF's can be, and refuse to take the chance they'll lose.
As for the camping and tunneling, Killers want to win, mostly out of fear. Many many games, you have no choice. You DO NOT have time to systematically go through all the Survivors hook by hook is most games. That's just the long and short of it. As for Survivors, the biggest issue is more that they want the best of both worlds. They want DBD to be a "party game" while also being "competitive" at the same time. They want to win while goofing off, but the killer must be a super tryhard to even stand a chance while they "goof off."
Now the "meta shake up". This one i'll be brief, but the "meta shake up" did nothing to the Survivors, while changed the killer meta. First off, the STBFL "base kit" was equal to 2 stacks of STBFL, not the whole perk. the 10% faster at breaking things and kicking things, changed nothing about the game at all. BT at base was the WHOLE PERK at base, plus the perk itself got BUFFED as well. Then the OTR MASSIVE buff, then DH change that made it STRONGER. Different, but without a doubt MUCH stronger. Meanwhile Ruin got DESTROYED, Pop Goes The Weasel got destroyed. The Survivor meta BARELY changed at all, while the Killer one got changed insanely.
didnt the devs lower the dc timer if they did then no shit dc rates will increase
I definitely am burnt out from this game and stopped playing over a month ago. It just stopped being fun. Every game is highly competitive with a few pity games with easy survivors. I tried to prolong my time with this game by just focusing on doing challenges solely but even that became a chore. I felt forced to play competitively when I didn’t want to just so I could have the best chance at winning.
Great video! This sums up my view of dbd from watching other dbd content and my own matches. For me, dbd can sometimes be just meh.
I casually play solo que survivor and am a potato lol. While I'm not actively avoiding dbd, I'm just picking it up less more often.