Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Twitch:
https://www.twitch.tv/farmerjohn
Main Channel:
https://www.youtube.com/farmerjohn
Get 10% off Gamer Supps with code “Farmer” at checkout!
https://gamersupps.gg/farmer
Twitter:
https://twitter.com/The_Farmer_John
Patreon:
https://www.patreon.com/TheFarmerJohn
Discord:
https://discord.gg/farmerjohn
Dead by Daylight
source
Pog
If only they had DBD for mobile! Then you could’ve just invented the Human Cent-iPad!
Just remove all gen regression perks. Oh wait gens still too hard to do and slow.. Perhaps make it to where there is 4 skillchecks that happen every 6 seconds. As long as the survivor hits all skill checks the gen is finished. If great skill checks are made ( 2 in a row ) the gen is finished.
Obvious the game is way too killer sided currently so this is the perfect solution. Of course slugging is also a horrible problem and the test for unbreakable as base-kit was a step in the right direction but it still needs some adjustments. Its way too slow and still a killer sided mechanic. Survivors should be able to activate it after 3 seconds of being slugged. ( also to heal from wounded state to full should take 3 seconds. Anything higher is just too much. Survivors are under a time crunch after all and every second counts. ) Healing a downed survivor ( both as the downed survivor, and as someone who is not downed. ) should be able to heal from 0 to full within 3 seconds.
There should also be protection added to all people who participated in healing said downed, or wounded person. The timer is shared among all those who participated in the heal. The total time being 11.1 min for both the survivor being healed and the survivor doing the healing. ( Remember this is shared. So the max time a survivor would have is 5 min and 55 seconds. This will require testing of course as it might be too short of a duration or too high of a duration. ) The timer does not get reset when healing another person and its a one time only shield. Might need to allow for the shield to occur more than once per match depending on testing.
Getting tunneled is also too unfair to the survivor players and results in a auto loss that is unfair to the survivor.. So a freshly unhooked survivor should be immune to damage until either 2 other survivors have been hooked and rescued, or said freshly unhooked survivor has started repairing a gen. ( Might make this to where the survivor has to have at least be able to do 25% of a gen before their protection fades depending on testing results. )
Deliverance should also become basekit. The actual perk should have the following changes. Survivor is no longer broken when using deliverance. ( Immune to the broken status effect. ) A bonus to healing and repair speeds as well as all great skill check zones shall be increased. All of them increased by 222% and should last for 111 seconds.
Please ignore the fact that numbers might or might or might not have something to do with the numbers 3, 6, 222, 333, and 666. This comment is totally serious and not a satire of how the majority of survivor only players make comments on forums and videos… Yes.. Totally serious… Not satire at all.
"dbd is not a horror game" ok then explain this 5:02
Love you John. You are the man.
yea, this otz build really gets the job done
i played ghostface today in this map with this build. 4k. to be honest 3 kills and 1 dc. amazing
Next killer confirmed. The Human Centipede. Not really powerful… very slow… but damn is it creepy as it just crawls at you. Survivor is also human centipede.
👻 👻
biblically accurate survivors at 5 min mark