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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
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I want to remind you that in the same game there are killers like Bubba and The Oni who can oneshot
The map seems off I won’t lie
Doesn’t match the theme of the killer.
It should be big Korean casino,bar or club
This map looks boring from my opinion.
Wait so you depipped but stayed rank 1? Shouldn't you have gone down to rank 2?
If you like used NOED, blood warden would been 2k lol
Yet more proof that the devs don't play their own game. Experienced players will always block his line of sight because Tickler is 110% and even slower when throwing…
15:34 "The depipster strikes again"
– someone in chat
I'm dead xD
These survivors weren't even good… they ran like headless chickens and didn't know how to take covers while Trickster was throwing them blades, they would go down in seconds if they were facing a huntress.
I think the problem with depipster is his lethality. They should at least have to do something like mending to get rid of knives. The more knives you have in ya, the more time it takes to mend. Something like that. Imagine if plague infection went down by itself…crazy stuff.
There's a paranoid part of me that wonders if Trickster is a subtle threat, as if to say… "It can be worse."
"Come on man do your thing, de-pip meh…"
Entity Displeased
"There ya go good lad"
XD
You shouldn't call it Trash Event! Shame on you!…..Lame Event sounds much better
I got people saying he was fine and get good lol and those same people said dS nerf was unbalance 😂
You may think that accuracy wasn't a problem for you because it's easier to keep your crazy recoil centered on Xbox.
Personally it'll help people on console a shit ton; but everyone's got to be rude and scream PC MASTER RACE. Only to complain about aim-assist later.
Which plenty of us don't take advantage of btw; we're not all Nickmercs who just spams the aim button.
Wow, Depipster didn’t even depip you. You was still rank 1 at the end. 🙄
I think they should introduce a mechanic where they have to manually pull out the knives. Sort of similar to Legion's mending, but you would have to pull out knives individually to descrease laceration.
Hashtag Trash Event lol
Imagine an overwatch character whos ult is nothing but "shoot for 10 seconds" with no other bonus. That's what main event is right now.
There's no bonus to it, only drawbacks, other than that it doesn't cost you ammo.
I hear a lot of complaints about survivors not wanting to mend against Trickster cuz mending is boring and I do kinda agree. Why not keep the Laceration decay, but it only happens after 90 seconds after losing chase (and maybe a bit faster)? The Trickster can still conceivably 99% off this for strategic injures and the survivors get rewarded for stealth. In addition, turn the bright lines from Laceration into opaque, thick bars. Make it so that the Laceration damage makes it harder for them to see as the lines keep clouding up their screen. Now THAT'S an interesting gimmick for the Trickster to play around with.
I think we all agree Lame event shouldn't have a slowdown or restrictive startup time attached to it. If anything, he should go faster. Moreover, to give it more flair since Ji-Woon thrives off attention, Main Event should have all survivors' eyes riveted on the Trickster. Camera locked on and FOV decreased dramatically. In loops this might not be a huge deal for experienced survs but you could totally activate it out in the open and enjoy survs (some of whose screens might be confused already with giant opaque glowing bars) run around trying to dodge you only to discover they ran right into a tree cuz they can't see behind them. Survivors on generators can't get off unless in chase or being hit with knives by the Trickster and are faced with a BARRAGE of difficult skillchecks (I mean like skillchecks popping up AS others are underway). This offers the Trickster a gen regression tool and survivors an actual challenge minigame. Lastly, the Trickster sees all auras, he's conscious of his audience. To capitalize on faraway auras when his closeby prey is downed, his knives can ricochet several times, so he can try and aim in the general area and hope luck is on his side.
What we now have is a ranged Ghostface who also sports an ability where all hell breaks loose: knives flying everywhere, survivors in blind panic, and explosions happening like an actual concert. A fun change and one that could possibly make him an actual threat.
Forcing survivors to mend lacerations or be slowed down depending on lacerations would just make him the Deathslinger with extra steps. Why not just play the Deathslinger?
What he needs is an advantage no other ranged killer has. For example, all other ranged killers have to slow down in some way to use their power, and/or are naturally slow. Perhaps the Trickster could have 115% speed and less or no slowdown to fire? This will give him an edge over other killers in different situations, and a reason to play him other the other ranged killers.
Also, not gaining anything for only hitting 5 of the 7 or 8 required shots to injure or down a survivor would be his weakness compared to the other ranged killers.
Maybe they should add kind of a mending mechanic so when they got hit by one or some knifes they have to get them out to trigger the mechanic that they disappear. They can do it whenever they want no pressure, but if they do not, they wont disappear. And maybe it should take longer the more knifes u hit them. Dont understand that wrong. They shouldnt disappear after the mending, just the timer starts after they did so.
I had an idea for knives, to give an incentive to knife more, when a survivor gets put into an injured state through the knives, they get oblivious and mangled status effect until fully healed. This would make it that even if they get away from you, you're either wasting their time by making them heal and mangled should make it take longer, and if they dont heal then they dont get heartbeat
I noticed you use monitor a lot, so I thought this was actually a good way to give incentive to knife more
I had another idea where if you're injured through knife, you get the similar effects as thana where you do gens, and get healed slower. I thought that would be cool because we don't really have many killers that affect gens other than like pig and freddy.
what do you think about idea of him being… like, reverse plague. When if you run/do any actions laceration meter doesn't go down, but if you don't run and don't do any actions it will go away just like now
"trash event "is a much more appropriate name for that ability xD
Maybe they have something like mending where you have to spend time removing the knives, the more of them the more time you spend removing them, just a thought.
No, for how fast he can throw his knives how many it takes to down is just fine.
Lol the beginning made me laugh so hard
It would've been a cool idea if they like made it where instead of injuring survivors, you slow then down depending on the amount of knifes they have. Like first you can give them broken after like 6 and after that, the more knifes they have, the more slowdown they receive.
The devs just need to listen to true he’s the one who actually plays against all types of player and has the best understanding of killer.
They could make it to where the more knives you have in you the slower it makes your gen speed. If you have 7 it would be nearly impossible to do one until the laceration effect wheres off.