This can FORCE head pops on survivors | Dead by Daylight



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Welcome back! This video will be a build that, if you want to, forces survivors into a possible head trap kill that most survivors don’t know how to play against! The build utilizes the Screaming mechanic to push survivors off of pig search boxes (resetting the search progress), which will be even more devastating for the survivors since we’ll be running the add-ons that make box searching even longer. Again, if you want to play mean, this build will guarantee a 2 kill on the survivors if played successfully.

00:00 Explanation
04:16 Match 1 – Shelter Woods
13:24 Match 2 – Badham Preschool I

Like Pig? Here’s a playlist for the snoot booper! — https://www.youtube.com/playlist?list=PLLYfnc8lX-GmkMotOuhFYWqIflzgoa47v

SKULL MERCHANT – Fancy a guide on how to play this killer in a generator proxy that’s fun and actually good at the same time?? Look-see here 💖- https://www.youtube.com/watch?v=KraVyceWCF8&t=979s

Fancy a guide that showcases a unique Skull Merchant strategy that involves looping and chasing that’s very fun and engaging for both sides?
Here ya go!! 💖 https://www.youtube.com/watch?v=sgO_7BqACfI

There’s also Add-on showcases on my channel that into depth of fun strategies you can pull off while having fun with this killer!!
#dbd #dbdkiller #dbdkillergameplay #dbdnewupdate

SKULL MERCHANT CHANGES –
– Skull Merchant no longer gets her drones back immediately. You need to either down the Claw Trapped survivor or wait until their timer runs out (the Claw Trap will break automatically when fully depleted and cannot be reset)!
– Survivors who vault pallets with a Claw Trap will break both the pallet and Claw Trap!
– The Skull Merchant gains a flat HASTE Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
One Survivor : +3% — Two Survivors: +5%
Three Survivors: +6% — Four Survivors: +7%!
– Survivors can no longer hack drones with a Claw Trap on them!

HASTE – A status benefit for both killer and survivor. Haste grants the user extra speed in movement! (In this case, an additive % based on survivors on Skull merchant’s Radar)!

ADD-ON CHANGES –
– Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for UNDETECTABLE to take effect by 50%
– Increase the “Expired Batteries” add-on rarity to Ultra Rare (was Very Rare)
– Decrease the “Prototype Rotor” add-on rarity to Very Rare (was Ultra Rare)
– Increase Adaptive Lighting to 50% (was 20%)
– Decrease Expired Batteries to 40% (was 150%)

UNDETECTABLE – A killer status benefit that makes it where the killer’s red stain/light, terror radius, and aura cannot be visible or heard to the survivors by any means!

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13 thoughts on “This can FORCE head pops on survivors | Dead by Daylight”

  1. Hey bazazel, what about a similar build with the same purpose?
    Hex: Face the Darkness
    Hex: Plaything
    Hex: Thrill of the Hunt
    Hex: Retribution (I know it is a lot of hexes but hear me out)
    Addons: Crate of Gears and Bag of Gears to increase jigsaw box search speed

    the build would work like this:
    Hex: Face the Darkness (remembering of always keep at least 1 surv injured) would make all Survs under Hex:Plaything scream (since the oblivious status effect of Plaything works as "outside your TR) Hex:Thrill of the Hunt would slowdown totem cleanse speed, and even after cleansing the totens survivors would still scream because they would be affected by the obliviojs status effect of Hex: Retribution

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  2. When this build first came out I tried it. Got 3 pops in my first match. I ran Hex: Face Darkness, Hex: Undying, Infectious Fright, and Sloppy Butcher. The entire build revolves around Face the Darkness, so Undying is a good choice. Sloppy means when they scream, their heal gets messed up which lets you keep Darkness up longer for those sweet pops. I keep this build in my Loadout for when I'm feeling mean, LOL.

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