How Made For This Fundamentally BREAKS Dead By Daylight



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Made for this is made to be overpowered

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27 thoughts on “How Made For This Fundamentally BREAKS Dead By Daylight”

  1. I think people are down-playing how good the endurance on healing a survivor is, it's essentially free endurance for something you're doing all the time every game. I've had so many scenarios where the killer was going to catch both I and a teammate in a heal but because i finished the heal on a teammate I had endurance so the killer was screwed no matter who he hit. It's essentially two perks in one.

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  2. Great video. Worst thing about the perk is that the current masquerade event (which is killer sided due to the instant pallet destruction and exposed effects) counters Made for This which is gonna permanently scew the perks winrate because the shear amount of Survivors running it right now. So even if the devs follow the excel spreadsheet method of balancing, Made for This probably looks completely fine, and will for probably another 2-3 months. Genuinely horrifying how much of the Survivor community just allows perks like this to exist as if they’re fun and interesting when they know its just a “win chase for free” perk.

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  3. Personally, I put down Pig for the moment so I can learn how to curve with Billy and flick with Oni. Pig feels entirely terrible to play with teams that stack this stuff.

    I pray for you if you main an m1 killer.
    Go play an instadowning killer, you’ll feel a little better.

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  4. nerf: after sprinting for 15/20/25 seconds in chase, or 30/40/50 seconds outside of chase, suffer exhausted for 60/50/40 seconds. the clock will reset if hooked. or this perk applies exhaustion to you
    also, don't forget no mither

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  5. It's a vicious circle unfortunately. The way bhvr has taken the game has made perks like this necessary. The failed powers of the knight and SM led to their haste buffs and now bhvr has that as their go to status effect for perks

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  6. That's cuz all they care about is survivors cuz why hasn't it Ben nerfed yet it's bullshit fuck bhvr this perk is fucking irritating as shit and they think they good when they run it dawg I don't even use Gen perks and I run into mft hope every game

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  7. remove the endurance and don't let it stack with other haste effects. the perk is strong without other haste effects but it takes the slot of an exhaustion perk, meaning you cant run a perk like sprint burst. which in an average chase is waay more powerful than mft

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  8. y’all NEVER want survivors to have a good perk, but sure let’s ignore all the op killer perks. i’m literally a killer main and only bc i hate playing survivor bc of all the op perks killers have.

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  9. How ppl with your view are breaking dead by daylight*

    If there’s anything actually wrong with the game, it’s swf.

    But everyone is too busy crying about the others role’s perks. Ultimately, all that is happening is

    nerfing perks on both sides means their are less viable perks. Which further strengthens metas. Ultimately, the “this perk is op mentality” is foolish all it does is nerf perks we payed money to buy.

    When you look at it after nerfing perks what do you get with a chapter?
    -a survivor (which is basically a skin)
    -a killer (literally the only value you get from buying a chapter in that a killer’s gameplay is special/unique: as opposed to buying another trapper or wraith)
    -if a chapter comes with a new map (and that’s a big IF) it’s free to play on by everyone.

    So what are you paying for?
    Less value from a survivor paragraph and we learned that from Mikaela.

    -circle of healing is not as viable as other perks. Has no value for solo Q.
    -shadow step: ppl don’t really use boons (which was literally the whole selling point for Mikaela) since circle of healing nerf.
    -clairvoyance: is literally the only good thing from the paragraph. Sucks for whoever payed for her.

    Same is going to happen to Nicholas Cage and dramaturgy with this “is too op” mentality.

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  10. they did this to regain some playerbase that left the game with the last couple chapters, i mean its too obvious the perk is broken/OP so i think theyll nerf it after they get better numbers on the amount of people playing the game (survivor only mains). Yeah they just released a reason for people that only play survivor to return to the game

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  11. I don't agree that Made for This lacks any counters there are plenty already in the game.

    Blights compound33 negates MFT and is undeniably broken.
    Huntress has an addon that causes exhaustion for 5s.
    As killers in the low/mid tier it's more an game evolving issue rather than the perk itself being OP. Most M1 killers really needs to have their powers and addons reworked to actually be viable, Trapper and Myers are prime examples.

    Fearmonger, Blood Echo and
    Genetic Limits makes the survivors suffer from exhaustion.

    NOED grants a 4% haste, Play with your food grants 5-15% haste and Machine Learning grants a 10% haste for the killer.

    And of course the base bloodlust which activates its first stack after 15s granting the killer with 5% haste and reaches its highest stack of 15% after chasing someone for 35s.

    I know this oughta hurt alot of killer mains pride but it's about time to adapt and not run 4 gen slowdown perks, add some of those mentioned above or try out some popular anti-loop builds. 😊

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