Countering The Alien! | Dead by Daylight



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Countering The Alien in Dead by Daylight is very easy and fun to do! Lay down your turrets and create a safe perimeter!
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24 thoughts on “Countering The Alien! | Dead by Daylight”

  1. This match shows the strength of the addon that gives the xeno more time before getting staggered. Multiple instances where it would have downed you with its power due to being able to break the turret before it could be burned

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  2. welp found out i can't join any streams due to school but I hope you are having fun and good luck with your channel. Your later videos have been a massive improvement. Keep up the good job mate. And keep appling? (I am bad at jokes but have a great day)

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  3. I love how interactable this killer is, very fun on both sides it seems!

    My changes I'd suggest for the killer is the following:
    – Buff the stealth aspect of the kit (Runner Mode Terror Radius is 16m or less, turret beeping stops if Xenomorph is undetectable with exception to being in the tunnels, turrets start beeping 8m further than the Xenomorph's terror radius would begin (so it still has a use but you can actually sneak up on people))
    – Give the Xenomorph a Dash ability while in Runner Mode where it starts in a galop, running forward very quickly with a low turn rate (think Hillbilly's Chainsaw Sprint), and attacking during this dash would make the Xenomorph pounce in the direction it's looking and damage a survivor hit (like Blight's Rush, would kinda play out like Hillbilly or Oni + Blight), and whether or not this pounce hits a survivor, Runner Mode goes on cooldown for a little bit (like when you pick up a survivor, not the full cooldown just for a bit). I think a normal hit is cooler than an instadown so then you can make the cooldown less and be able to use it more often. (Also hitting a wall with the dash or pounce would incur a longer recovery and your power would be on a longer cooldown, and you can still be hit by the flamethrower during your dash which would cancel it if you get hit enough, so there's mindgaming/juking/turret placement counterplay but it'd still be strong).
    – Make Turrets less accessible, fewer in number, take more time to burn you so they need to be more strategically placed, or just easier to counter. They're in a decent state but I think it's a bit too much rn.

    This would make the killer perfect imo. My only slight disappointments in the basic design are that it isn't actually faster in any way while in Runner Mode and it's stealth is less than I was hoping it'd be. These changes would shift it in that direction with an awesome high risk/reward dash+pounce which is super thematic and would be really fun to master and with better stealth that's easier to work into your playstyle, and it wouldn't be overpowered because Turrets act as natural counterplay.

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  4. Honestly, xeno could get away with undetectable, the flame turrets tell you how close or how far she is. It would also add an immersion to the xenomorph, like you are actually in the movies.

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