I Turned the Flamethrowers AGAINST the Survivors… | Dead by Daylight PTB



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Flame turrets are annoying asf to deal with as Xenomorph. However with just a few add-ons, Alien flips the turrets into being annoying asf to the survivors! The build that grants slowdown and doubles down on info and damned if you do and damned if you don’t on the survivors compliments the entire strategy so well!!

00:00 Intro & Strategy
02:43 It’s Xenomorphing Time Man!

Thumbnail Render by ME 🙂

Is the Alien aka The Xenomorph Mori too op? (lol)

This build brings Alien Isolation to life in dbd by giving me infinite stealth, massive speed, and info through screaming and auras into jumpscares! Watch to see how these survivors react to my scary carnage I inflict upon them!

Wanna STALK me? My Instagram’s Right Here! — https://www.instagram.com/bavin_bainess/

Wanna purge your insomnia with a full autopilot dbd playlist? Here ya go! — https://www.youtube.com/playlist?list=PLLYfnc8lX-GlDkTEPndfKaB_QkGMPgsqf

playing Dead by daylight also known as dbd with every killer trapper wraith hillbilly nurse huntress hag shape aka myers doctor trickster dredge artist deathslinger ghostface demogorgon pig onryu aka the ring clown cannibal aka leatherface nemesis plague freddy spirit legion oni executioner aka pyramid head blight twins cenobite aka pinhead alien xenomorph the xenomorph and survivor many people play this asymmetrical horror including tru3ta1ent otzdarva jrm and ayrun! (Just seeing if the algorithm will eat this up)

#dbd #dbdkiller #dbdkillergameplay #dbdnewupdate #alien #dbdalien #dbdptb

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22 thoughts on “I Turned the Flamethrowers AGAINST the Survivors… | Dead by Daylight PTB”

  1. While the build is pretty solid, Ruin and Jolt are redundant in my opinion.

    Ruin is redundant not only because it can be cleansed 20 seconds into the match (and goes away after the first kill anyway) but also because Info is the name of the game here and Ruin gives none of it while the regression is so pitiful for a Hex that it's not worth it.

    Jolt is redundant because outside of a handful of map, chances are that only one gen will be affected.

    I'd replace Jolt with Nowhere to Hide and Ruin with either Discordance, STBFL or Ultimate Weapon (although I wouldn't be surprised if they utterly nerf Ultimate Weapon into the ground at release).

    Xeno doesn't have any built-in slowdown or anti-Hold W which immediately puts him at low A-tier/B-tier maximum when against experienced Survivors/SWF, add in his power that relies on add-ons to not be removed by Survivors at the start of every chase and the impossibility to sneak up on Survivors close to a turret and you have a Killer that has very limited options outside of decent map mobility which means that you must be constantly putting pressure on Survivors.

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  2. honestly I don't mind the turrets. if your fast enough at breaking them, they don't ever snap you out. it's very time consuming for survivors to set them up, they take a long time to set up, and there's limited numbers. plus your power recharges very fast while in the tunnels

    the turrets are counterplay and can help survivors if they do it right, but it by no way makes xeno powerless. it just can slow him down a bit, either with the time it takes to break them or by taking away his power. to me it's actually pretty well balanced!

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  3. Great thing about Xeno is the it will be able virtually any build you want. Since it power is for chasing or just countering Pallet throws and vaults. M1 builds will be viable to

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  4. @dokuta said this too, but I also got you on my recommended expecting a reslly average video, but this vid was amazing! From this point onwards, I am now a channel regular.

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