28 thoughts on “Anti-basement Perk "Wicked" Strong or Weak? – Dead by Daylight”
I think the perk is insane if used in a 4 man swf where everyone uses: wicked, Otr, Ds and Plottwist or Unbreakable If they use an offering to guarantee basement in shack and a strong map they will make it to shack against most killers and when you feel like the chase is ending you just run down and plotwist or get downed and have unbreakable And if the Killer hooks you unhook yourself and be protected by otr and ds, if the killer slugs he also will get nothing especially when you use plottwist and if the killer decides to drop chase that other person will also do it
I think that this perk is stronger than you give it credit. Like dead hard or unbreakable, it acts as a forceful incentive for killers to never first hook in the basement unless they want to risk a self unhook.
It's in that awkward middle stage of perks where it does what it needs to do, but the situations where it's needed are few and far between. I assume that, like Deliverance, Wicked applies only to first stage (and I never quite understood dedicating a perk to that except in a solo queue streak), so the odds of being put in basement on first hook naturally is fairly low. It's like Boil Over, Solidarity, or Power Struggle, where, yes, it can be useful at times, but their application is niche and necessitates a build and playstyle to force use out of it.
i played a decent amount of time on survivor and i noticed that most of time only trapper and bubba wants to hook in the basement and proxy camp i didnt notice that play style on any other killer…maybe huntress sometimes yeah but its not common
this perk is another example of "If only my solo queue teammates knew I had it". They really need to let survivors see eachothers perks while loading into the game or something
in a vacuum it's got its use and could be really handy. in the wider context of "i only get four perk slots and i have this many options to pick from"? nahhh i'm good
I respectfully disagree scott. It's like two perks in one. It's reassurance and deliverance with a mixture of having to be camped.. I can easily see a Survivor after a strong Loop dropping s h a c k pallet and going down in the basement. They're not going to unhook themselves right away they're going to wait 55 seconds nobody has to go save them, they're Invincible for 55 seconds until they choose to unhook themselves I'm not saying I'm upset I don't play basement killers. I'm just disagreeing with the statement saying it's not going to be powerful it most certainly is and you will definitely see people intentionally running down to the basement to get hooked specifically for that reassurance unhooking value
What if you have a good chase on a normal map like Ortmond, shack gen pops and you run there, loop for a bit then go get in a basement locker so they have to hook you there and you can deli whenever.
it isn't terrible but it's too situational to be a meta pick. People will bring it with Sable's other basement gimmick perks and that's about it. It's just worse Deliverance.
this perk is also meh because i feel survivors will make it too obvious they're running it like baiting the killer to chase them near basement off spawn or using torn/bloodied blueprint which nobody ever uses anyway, just use deliverance lol
saw a guy in replies say this so im copy pasting what i think is the most realistic view on the perk. ————–
This perk can be used on first chase and forced on the killer by going down in basement as they won't make another hook. This can lead to situations in which the killers first chase may lose them a couple of gens and be made even worse as they will gain absolutely no pressure from their first hook leading to even more gen completion. The perk isn't overpowered, it's problematic like old boil over.
Okay I get your point Scott, but deliverance is one of the best perks in competitive and this Is almost a free deliverance, yea you have to be hooked in the basement, but you can make sure that you are hooked there and all that pressure the killer should be getting for hooking you, he all the sudden doesn't get because you unhooked yourself, I think it has a bunch of potential to be a great perk in my eyes
It sounds like a stronger version of deliverance honestly. If a survivor is in chase and its going poorly, they can make sure they go down near basement and get a free unhook that will most likely cost the killer a lot of pressure.
Ive played so many survivor games where the killer weak killers get turn a losing match into a 3k or 4k all because they managed to get someone in the basement. If you run this with off the record and dead hard and play with the intent to have your first time in the basement, this can be very strong.
It seems like wicked runs better with decisive strike to go against Huntress Bubba and trapper. That way, it’ll be harder for them to have an easy down
I feel like this perk will be like power struggle, most killers will innately play around it just in case and the only way you will end up getting use out of it is if you run a build around it and force it
It's the exact same problem as the anit-camp self unhook; not useful against the killers that use the playstyle best. Probably all together worse than deliverance.
I think the perk is insane if used in a 4 man swf where everyone uses: wicked, Otr, Ds and Plottwist or Unbreakable
If they use an offering to guarantee basement in shack and a strong map they will make it to shack against most killers and when you feel like the chase is ending you just run down and plotwist or get downed and have unbreakable
And if the Killer hooks you unhook yourself and be protected by otr and ds, if the killer slugs he also will get nothing especially when you use plottwist and if the killer decides to drop chase that other person will also do it
I think that this perk is stronger than you give it credit. Like dead hard or unbreakable, it acts as a forceful incentive for killers to never first hook in the basement unless they want to risk a self unhook.
It's in that awkward middle stage of perks where it does what it needs to do, but the situations where it's needed are few and far between. I assume that, like Deliverance, Wicked applies only to first stage (and I never quite understood dedicating a perk to that except in a solo queue streak), so the odds of being put in basement on first hook naturally is fairly low. It's like Boil Over, Solidarity, or Power Struggle, where, yes, it can be useful at times, but their application is niche and necessitates a build and playstyle to force use out of it.
scott “i don’t think a strong perk is strong” jund.
i played a decent amount of time on survivor and i noticed that most of time only trapper and bubba wants to hook in the basement and proxy camp i didnt notice that play style on any other killer…maybe huntress sometimes yeah but its not common
this perk is another example of "If only my solo queue teammates knew I had it". They really need to let survivors see eachothers perks while loading into the game or something
in a vacuum it's got its use and could be really handy. in the wider context of "i only get four perk slots and i have this many options to pick from"? nahhh i'm good
I respectfully disagree scott. It's like two perks in one. It's reassurance and deliverance with a mixture of having to be camped.. I can easily see a Survivor after a strong Loop dropping s h a c k pallet and going down in the basement. They're not going to unhook themselves right away they're going to wait 55 seconds nobody has to go save them, they're Invincible for 55 seconds until they choose to unhook themselves I'm not saying I'm upset I don't play basement killers. I'm just disagreeing with the statement saying it's not going to be powerful it most certainly is and you will definitely see people intentionally running down to the basement to get hooked specifically for that reassurance unhooking value
Can’t wait for the obscure Plot Twist sabo builds to force a basement hook lol
Don’t forget about the fact that the 95% of times you get hooked outside, you have a dud perk for the rest of the game
This is one of those social experiments that just instantly expose if one side knows what they're talking about or not
This perk is trash
I think people are overlooking that you'll use this perk in conjuction with the other basement perks that have come out or will come out in future.
The value of Wicked is eliminating as much risk as possible when going to the basement for healing or the invocation.
What if you have a good chase on a normal map like Ortmond, shack gen pops and you run there, loop for a bit then go get in a basement locker so they have to hook you there and you can deli whenever.
it isn't terrible but it's too situational to be a meta pick. People will bring it with Sable's other basement gimmick perks and that's about it. It's just worse Deliverance.
20 seconds is a bit strong. I'd say 16 seconds should be its tier 3 timer.
It's better than what it used to be, but that's not saying much.
this perk is also meh because i feel survivors will make it too obvious they're running it like baiting the killer to chase them near basement off spawn or using torn/bloodied blueprint which nobody ever uses anyway, just use deliverance lol
saw a guy in replies say this so im copy pasting what i think is the most realistic view on the perk. ————–
This perk can be used on first chase and forced on the killer by going down in basement as they won't make another hook. This can lead to situations in which the killers first chase may lose them a couple of gens and be made even worse as they will gain absolutely no pressure from their first hook leading to even more gen completion. The perk isn't overpowered, it's problematic like old boil over.
Okay I get your point Scott, but deliverance is one of the best perks in competitive and this Is almost a free deliverance, yea you have to be hooked in the basement, but you can make sure that you are hooked there and all that pressure the killer should be getting for hooking you, he all the sudden doesn't get because you unhooked yourself, I think it has a bunch of potential to be a great perk in my eyes
I’m glad people are butt hurt and I hope this goes through so more people can do more pointless crying
This perk needs a few changes to see any usage.
1) You can unhook yourself on the second stage, like the anti-camp mechanic.
2) It should extend your endurance and haste by 10 seconds.
3) The other benefits need to apply on all hooks.
It sounds like a stronger version of deliverance honestly. If a survivor is in chase and its going poorly, they can make sure they go down near basement and get a free unhook that will most likely cost the killer a lot of pressure.
Ive played so many survivor games where the killer weak killers get turn a losing match into a 3k or 4k all because they managed to get someone in the basement. If you run this with off the record and dead hard and play with the intent to have your first time in the basement, this can be very strong.
looking forward to it :3
Think about this with head on
It seems like wicked runs better with decisive strike to go against Huntress Bubba and trapper. That way, it’ll be harder for them to have an easy down
I feel like this perk will be like power struggle, most killers will innately play around it just in case and the only way you will end up getting use out of it is if you run a build around it and force it
It's the exact same problem as the anit-camp self unhook; not useful against the killers that use the playstyle best. Probably all together worse than deliverance.
All the perks are so garbage that a perk that seems to do something somewhat useful appears overpowered.