The MOST USEFUL Survivor Perk in Dead By Daylight



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50 thoughts on “The MOST USEFUL Survivor Perk in Dead By Daylight”

  1. this was genuinely so helpful as i ALWAYS have empathy and windows equipped. i feel confident taking them off now; i never realized how much value you could actually get from bond.

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  2. You should make a whole guide on how to have the most fun in solo queue survivor. I have 3k hours, killer main and used to play a lot of 4 men swf in 2019. Now I am 90% killer player just because I can't stand solo queue but would like to play surv more, like I used to.

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  3. some time ago my solo queue games were HORRIBLE until I started using Bond, Especially if you use it with open-handed. Crazy how you made this video and I started using it again <33

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  4. I play 95% solo q and I have ran bond on all my builds. I started my dbd addiction when the twins just came out and I loved Dwight because he was cute AND he also worked in a pizza place just like I did at the time. King Dweet!

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  5. How bout you bond with deez nuts
    On a serious note, had a couple of games over the past days where Bond would've stopped me from disrupting my teammates on gens while in chase. Great video!

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  6. Thing is, aura reading should be reworked entirely to balance solo queue and 4 man swf. Information should be more accessible if others can access it without perks. I'll explain below what I mean by that. Perks that provide aura reading should also be reworked to do something else. The ones related to the opponents would stay the same, but:
    – Survivors should see each other's aura at all times. This is imperative to the success of the team. People on comms can call out their location. Solo queue survivors can't do that without perks.
    – Survivors should share the auras of generators, chests, totems, windows, pallets and exit gate switches while the survivor can see them, the effect lingering for 3 seconds. People on comms can say "a hex totem is on 6" or "gen on 9 is at 50%". This information should be free for solo queue players as well. Aura should be color coded or labled.
    – The Killer's aura should always be revealed to other survivors while the survivor can see the killer, even while the killer is undetectable. This grants people the information they need. People on comes can say "I see it's a pig, going 6". Solo queue players may not know who the killer is for a good chunk of the match.
    – Killers should see the auras of all totems, chests, pallets and windows at all times at any distance.
    – Survivors should be able to communicate using stickers. Callouts like "i have a get at 50" or " I need a heal" should be easy to be said.
    – An accessibility feature should exist where sounds are turned off but what hearing people can hear is displayed on the screen accurately. For example, if a wraith is cloaked and walking behind you, should your know exactly where wraith is based on the sound, through a video display.

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  7. YES. clicked on this vid without knowing the perk but bond is a permanent slot in my builds. you get value every single game.

    also you talking about flashlight saves and finding teammates is exactly why i love bond, even when you cant find your teammates you can "zone" out different areas rather quickly. such a good perk

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  8. Bond never leaves any layout on any survivor I play. All your reasons plus more is the reason why. The last reason is frustrating honestly, especially if they are hiding for an extended amount of time for some reason – which is why I spam notifications beside them. Oh well.

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  9. Omg yes finally someone who understands me! Bond plus that perk that increases the range of aura perks is literally so good! Its like kindred but for the entire map. I just love to have that information on what is going on in the match and use it to my advantage

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  10. I most of the time like to use alert, to know where pallets are destroyed, where chase is happening or just where he is, and alert helps more often than you think in chase. But you have conviced me to start using bond more often. Good job!

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  11. Bond is in my top 3 survivor perks. I love perks that spread utility and guarantee value. Running bond, rookie spirit, and Noone left behind makes solo que sooooo much more manageable. I almost never see the last 2 in others' builds but they're incredibly slept on IMO.

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  12. Of recent, in SoloQ, I ran a lot of Bond, Openhanded, Kindred, and then either Detective's Hunch with a Rainbow Map + Crystal Bead/Retardant Jelly(or Odd Stamp if I'm feeling frisky) or Any Means Necessary if I'm out of maps(Or you, like Swarm, want a flashlight). Basically you're a knowledge god and while you're alive so are your disciples(aka teammates). Windows of Opportunity is selfish and hardly effective, for a few seconds extra chase if you weren't paying attention to where everything is that might end up messing up your teammates. This gives you more info and a better chance to survive since your teammates are clued in also(when you're hooked or looking at the map). Now a Bloodsense Map might change this, possibly making Resilience better than Bond as long as you have a stash of them but still this is solid.

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  13. Empathy for me over Bond, but both are great perks.

    I don't use Flashlights, so I'm never chasing after a teammate going for a save, and that is truly where Bond shines so you can get to the best position, Empathy doesn't always allow for that. Same with avoiding teammates on a gen, Bond is consistent with that, Empathy of course requires one of them to be injured.

    Likewise, I also don't use exhaustion perks, so the extra range with Empathy lets me follow the chase and track (when I feel like paying attention) pallet usage map wide, dip early if I see an injured survivor coming my way, determine the level of the survivor based on their looping mechanics, and usually figure out who the killer is after the survivor is injured, based on how they path and what they do in reaction to the killer. All map wide, which for me and how I play is a major advantage for me.

    If Bond had another 16-24m range, it would be a difficult decision. 32m and I'd use it over Empathy without question.

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