20+ Hidden Features you probably didn’t know about in Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Hey everyone, today we are looking at hidden or secret mechanics within the game, many of which are kind of useless maybe, but some which could possibly help you some day. Let’s get into it.

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Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there – particularly helpful for this video): https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki

Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Intro 0:00
Nemesis zombies 0:11
Dream Projection 0:30
Cenobite’s Box 0:59
Power charges 1:32
Escaping trial tricks 1:51
Oni’s power passive 2:18
Trickster’s lullaby 2:33
Removing crows 2:57
Blast Mine visual 3:41
Removing chains 4:04
Adrenaline secret 4:20
Fogwise is OP 4:35
Wraith’s shimmer 5:58
Offering interactions 5:14
Hag’s rings 5:48
Plague’s plague 6:00
Flashlight utility 6:19
Light burn 7:17
Hearing de-buff 7:53
Toolbox skillchecks 8:12
Franklin’s Demise trick 8:24
Generator types 8:38
Breaking locks 9:01
Pinhead silly fact 9:14
Crouching is useful 9:17
Cleansing against Clown 9:36
Clown’s cloud 9:54
Outro 10:16

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24 thoughts on “20+ Hidden Features you probably didn’t know about in Dead by Daylight”

  1. Another important Dredge fact is that when teleporting to lockers that are right next to each other, he will always teleport to the locked one. So as a survivor you can take advantage of this by only locking one locker at a time, rather than both, since he can just break the other lock immediately. Also iirc his teleport will also prioritize the locker with a survivor inside, but that might be wrong

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  2. Another flashlight utility: blinding wesker while he is charging his dash kicks him out of it, making him charge the dash from 0 again.
    Will never come in handy but hey

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  3. I feel like this is helpful with newer players or someone who has a hard time finding gens. Some areas with lights will dim/flicker, indicating that one is inside a certain area like bathrooms or nearby. You see it a lot on Lérys and RPD. I wish I noticed that feature when I started playing earlier.

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  4. It is actually possible to escape through the exit gates with an active trap:

    The kill trigger for the traps is approximately between the end of the two pillars inside the exit gate zone
    If the Pig drops you past the trigger, the trap won't activate, because traps can not go off when carried, and the trigger requires you to be in a state where the trap can kill you when you cross it

    Yes, it requires a very niche and specific situation with several prerequisites, but it's still technically possible

    Reply

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