20 Second Counters to Every Killer in Dead by Daylight



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35 thoughts on “20 Second Counters to Every Killer in Dead by Daylight”

  1. For hag, instead of bringing niche and quite frankly shit items and perks, I suggest harassing her at the start. If she's looping someone, or increasing her web of traps, walking into her traps will either completely destroy the trap if she doesn't use it, or get pressure off the survor in actual danger if she does teleport. Doing this will waste her time, and allow you to maintain her map-pressure to be lower. Also, if you see it's a hag early on, harass her. Try to initiate a chase. Walk into her traps when you have an escape route, and she doesn't expect it. Don't let her have all the control of the map, maintain some level of power over her. If people just used these methods, I doubt hag would be a disliked killer. I actually think she's really fun to go against when you know how to play against her "seemingly" OP power.

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  2. Scott make another video where you discuss actual counters through gameplay and not through perks/items, because I think it'd be too late to bring a map with a red twine when I've already loaded into a game with a Trapper.

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  3. Why not make Myers’ stay the same terror radius at tier 2 (while keeping the other benefits), but as soon as you hit a survivor that survivor then hears your terror radius until they’re downed. This would improve his stalking and the jump scares which make him fun and also add to his power.

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  4. Yes, let me take this one perk, to counter the 1/26 chance of getting that one killer… You can't just "take" perks to counter something… The second you started speaking about perks as counters, I went residentsleeper.

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  5. I mean half of these aren't really viable since you don't know what killer you're facing… so bringing specific perks + items for specific killers doesn't make much sense. While I get the intention, more actual gameplay counters would be appreciated. 🙂

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  6. Nah, Scott, you are doing it wrong. Let me show….Hey guys Scott here, I thought I try something really quick to give 20 seconds counters to every killer, so for {insert name of the killer here} you should use Dead hard, spine chill, resilience, and iron will. If you have more than 1 imaginary friend and 2 points in Charisma, then pick prove thyself, or if you have upgraded skill "Socializing" to max level and brought another 2 imaginary friends with you, it's highly advised to pick adrenaline. That's all guys, thanks for watching

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  7. I doubt Scott’ll see this, but I’ve gotta say I hugely disagree with the Legion tip. Playing pallet chicken is a good tip, it wastes time and sometimes the Legion will respect so hard you can make extra distance or time their power out, but imo you should almost never drop a pallet while they’re in Frenzy.
    The only case where dropping a pallet against Frenzy is worthwhile, is when you can 100% guarantee that they’d be able to chain stab other healthy survivors after you. Even with duration add-ons, that’s not a super common occurrence unless you’re specifically grouped up.
    As Legion, being knocked out of Frenzy is not a punishment, especially when you’re following through on the chase. You’ve just gotten a free pallet, cancelled Frenzy faster than the natural cooldown (not even factoring in Enduring, which any self-respecting Legion player should run), and the survivor has wasted a portion of the on-hit speed boost. There is essentially no circumstance where a Frenzying Legion can down you, thus throwing pallets is under essentially all circumstances a net win for the Legion. It will always take them longer to catch up after the hit, end Frenzy, start the normal chase, and then have to deal with pallets as normal.

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  8. Added thing for Pig, be very careful around short loops

    Good pig players will use their ambush at short loops to bait a pallet drop and meet you on the other side before you can vault

    Sometimes pig players will crouch, growl so that you leave the loop, then keep chasing you and get a hit that way

    Basically just be careful around short loops and be very attentive

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