30 MINUTES OF NEW FRANK'S MIX TAPE! | Dead by Daylight (The Legion Gameplay Commentary)



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This is 30 straight minutes with minimal edits of the new Frank’s Mix Tape and Stab Wounds Study add-on combo on Legion. Enjoy this gameplay commentary as the Legion in Dead by Daylight from my recent Twitch livestream!
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Dead by Daylight
https://www.youtube.com/c/Tatariu/playlists?view_as=subscriber
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Twitch Channel
https://www.twitch.tv/tatariu
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#DBD #intothefog

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20 thoughts on “30 MINUTES OF NEW FRANK'S MIX TAPE! | Dead by Daylight (The Legion Gameplay Commentary)”

  1. Ok I really wanna know, is running franks mixtape more efficient than not running it and playing normally? (ideally frenzy chain then a chase for a down)

    Do you think this is unfair because it has no counterplay?

    Reply
  2. people unironically saying this is unfair LMAO. "But it's a guaranteed down, there's nothing they can do about it" – Yeah, the game is balanced around the assumption that the killer will get you eventually. You can also guarantee a down by waiting for bloodlust 3, and its a faster down than Frank's mixtape

    Reply
  3. Honestly i don't see how this "strategy" is anywhere near OP. I mean seriously, you barely get a 2k of a group that is not too dedicated to doing gens and talk about nerfs. That's delusional. Any Killer like Huntress or Deathslinger or hell even the clown could have ended these chases much faster. I have Legion as one of my mains, but i don't think this strategy is for me.

    Reply
  4. Lol this build seems like it brings back a castrated form of launch Legion.

    This build takes the maximum possible pressure for Legion to have on four survivors simultaneously, and puts it all on one survivor lol. Legion is actually a 1v1 threat with this build. Deep wound needs to take long enough to mend so that the deep wound timer feels like you could die if you don't mend, aka, an actual threat that creates interesting gameplay and actual fear in survivors, or the deep wound needs to go down fast enough to be terrifying. That's hard to balance but I think that's a major core issue on Legion that just makes them feel so underwhelming. That and the cooldown being so punishing even if you choose to end it. I feel like the cooldown for deliberately ending your power should be at least half what it is now, and for missing should be what it is now. Punished for failing, no net change for ending it.

    For a balance change, what if for each survivor hit with feral Frenzy while a survivor is still afflicted with deep wound, remove 5 seconds from their timer but start the timer with -5 seconds.

    That way it's pressuring but only rewards optimal power play

    Reply
  5. See, there's not really an actual reason to use Frank's mix tape because it takes so long. My suggestion is to make it so that you don't lose feral frenzy for attacking someone in deep wound, you don't recharge feral frenzy when attacking someone in deep wound, you go like 20-15% slower for a second or two after the attack, and instead of 5 seconds each extra attack in the same frenzy does 3 or 4 seconds

    Reply
  6. In my opinion the add-on combo is still a meme build even with the buff. It take four frenzy hits to knock a survivor down, cool but including the cooldown on frenzy "which is about 10 seconds I think" so basically you just wasted like a full minute chase one survivor and in about that time survivor most likely pop a Gen. Now the only thing I find strong about is when chasing a survivor who loves to throw pallets to try to stop chase like that Nea that Tat chased on RPD. Overall I still feel like it's not OP by far unlike old Legion.

    Reply

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