4 MAN SWF VS PIG! Dead by Daylight



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4 MAN SWF VS PIG! Dead by Daylight

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16 thoughts on “4 MAN SWF VS PIG! Dead by Daylight”

  1. just shows you how strong survivor is right now. literally eruption was a perk that can stop a 3 man swf even if you get lose a small chase. literally cant even chase down a survivor cuz they just hold forward and pull you away while the other survivors slamming a gen even if you had nerfed eruption it wouldnt do anything cuz they would finish that 10% by the time you get back to defend it unless you have a scourge and even if you have a scourge they could ez be split up on gens making it impossible to stop them from breaking the 3 gen especially if they have a boon. you hit a survivor then are forced to leave chase. that person heals meanwhile that just cost you 25% of a gen, you run back to the gen and defend it. same thing they leave gen early hold forward to an area you physically cant chase without losing a gen. you leave that survivor and chase down another you get the injure quickly, the other survivor you just left is now healed with a medkit or a boon totem and theyre back on the gen so you leave to go stop it, the other survivor is now healed, you chase down an injure again, get the down(heres where eruption would be valued but remember you have to kick a gen to make it work , now eruption cant stop them from finishing it) and go back to the gen leaving a slug because theres no time to hook and the process restarts. you have to hook each survivor 9 times to get them out. no point in hooking without scourge. so killers are forced to slug and depending on your perks and how you use them you still might not even be able to stop the gens then you gotta deal with adrenaline.

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  2. both of the dead hards you got hit by were completely avoidable. obviously they aren’t avoidable all the time but they both weren’t at pallets. still probably wouldn’t have done much better cuz swf but still.

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  3. I don't understand the reasoning behind removing eruption when it was one of the only perks that encouraged going for hooks. I mean, isn't that what the devs want? At least with eruption you can get some value out of every chase, and even then you have to reset the perk everytime it procs. To damn bad man.

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  4. I think they should at a minimum being back old hangman’s trick since it’s current state is power crept by awakened awareness; would suck using a perk slot but at least hooks wouldn’t break

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  5. why dont tru3 and all his fans tweet at the devs and ask them to remove deadhard already? im pretty sure if that didn't exist a big chunk of the killer problems would be relieved.

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  6. Just thought about this map with new killer would be kinda nice I think with placing dones at the choke point to know when they’re passing by to get to your 3/4 gen. Also I think desperate measure is heavily slept on for survivor’s tbh lol.

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  7. Stop moaning about dead hard and comparing to eruption. Eruption doesn’t require any skill to use and has little counter play unless you are SWF on comms. Dead hard required skill to use well and time correctly. It’s completely different.

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