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Hey everyone, today I thought it’d be interesting to take a look at survivor items, a somewhat overlooked part of survivor gameplay. I asked you all for your ideas on new items to be added, and you came up with lots of awesome stuff, that I’m going to review today. I tried to pick stuff I could reasonably see getting added to the game. Let’s get into it.
Thank you to everyone who submitted, and particularly those included in the video: Cinnamovs, ChefDemo, Jayden, Afterlight MC, keat, Royal, and Adamovs.
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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Intro 0:00
Alchemical Vial (Cinnamovs) 0:21
Smoke Bomb (ChefDemo) 2:57
David’s Blueprint (Jayden) 4:02
Flare gun (Afterlight MC) 4:58
Coin (keat) 5:56
Wire Trap (keat) 6:47
Dubious Pill (Royal) 7:23
Backpack (Adamovs)
Outro 8:37
source
Imagine a shotgun items survivors receive when completing all 5 gens and powering the exit door
It would allow them to kill the killer
No more elaboration needed
I always thought hags power was quite basic, i can imagine her having some sort of nightfall ability but with fog instead 🙃
Item: Apple
Upon use: The Doctor killer cannot get near you.
"An Apple a day, keeps The Doctor away!"
1st item seems ridiculously OP Im fine with buffs and etc but the exhaustion one would be too op, Imagine that you chase guy that's on death hook he sprint bursts away uses blood rush and drinks vial = 9 seconds sprint burst :/
2nd is kinda wild but I could see it in the game if nerfed little bit
3rd Im not big fan of rebuilding pallets (I main surv and I know how this game is survivor sided)
4th is very cool concept i love idea of extremely rare items that are limited to chests
5th cool idea it can be only fun
6th we have wire tap perk and that's enough of these type of perks imo
7th it's fine as long it downs surv if he is injured already
Love your content AZHYMOVS I watch you for over a year and half <3
No, no, no no no. no NO
I can't even get excited for these because all bhvr gonna do is nerf it.. if it becomes popular
Item Idea: Grappling hook.
Rarity: Rare
Charges: 20
While this item has charges, you can use the grappling hook to hook onto a wall or ceiling within 10 meters. You are dragged to that location at 6m/s. Each meter moved consumes one charge from this item.
My idea for a perk relating to items is an item that brings the possibility for festive/seasonal items back into the game, but with slim chances of getting it.
Pair with Ace in the hole to get addons like refined serum and flickering bulb.
all these would be a good idea if healing wasn't so horrible atm
i think the alchemical vial should have trade-offs, like also giving obliviousness or blindness and other debuffson top of the base buffs, for example the exhaustion addon could injure you or put you into deep wound if injured, which would be useful with deadhard against instadown killers but also punishing if you cant use it well
These are the kind of gameplay concepts that need to be added to liven up the gameplay a little bit and stop the player base from bleeding players. BHVR won't add new game modes but something simple like this could bring players back who are simply bored of the same game after 2k hours
I feel like this would be a really good idea for an update. In the first 2 minutes of the trial add special chests all over the place. They can have standard or more rarely a few new special items like these that can only be looted from these chests. Have it so the killer can destroy the chests as well, and if they destroy a set number before the 2 minutes is up they get access to a 5th perk they chose beforehand. It'd give everyone an optional but enticing objective in the beginning.
What trash vídeo
There is new killers and perks constantly, but the devs are really missing out on new items. The most exciting thing we got was bligjted addon for medkit and fireworks, and they are limited time
I really like all these item ideas. I know people complain about the game being the same for years and survivors’ only strong defense against killers is looping, but imagine if chests were way more common or items like these were scattered around buildings for survivors to loot. It would slow the game down a bit while they look for defensive items, and killers could see which ones survivors have in hand and try and play around it in chases. Feels like a really fresh way to change up the game
I'm honestly suprised they didn't removed keys yet. After constant hatch nerfs those things are literally useless.
Killer concept add ons are needed because most of these are seriously OP on survivors when they are already in a current OP state. With one of the two main OP survivor perks finally getting nerfed. Looking at you dead hard
1.A cross or cross flashlight that can repell ghost.
2.A baceball bat or a broom.
3.Running shoes.
4.Biohahazd Outbreak and Silenthill remake but original face.
😂…
I feel a interesting add-on for medkits can be a Tourniquet
A combat Tourniquet found in most trauma kits. Can be used to stop severe bleeding in seconds.
Apply to a injured survivor to stop blood trails and remove the hemorrhage status effect. When used on a downed survivor, their bleed out timer will be paused for 10-15 seconds.
Very rare add-on – medkit
Perhaps the blueprint could instead be one of a series of toolbox add-ons that allow them to repair pallets for charges.
Mind you it would take some time and the pallets could have a counter-perk that permanently destroys them (maybe added to other perks like spirit fury).
Alongside that, the vial could start with 3 charges but have a bunch of add-ons that reduce charges in exchange for other effects. With the base effect removing all non-hex/exhaustion/broken effects.
Ideas:
Blessed water: vial now suppresses hex effects for 30s
Adrenaline vial: Gain 7% haste for 15s, remove 1 charge
Ultra rare: Gain 2 charges or increase vial addon effect duration by 15-30s, drinking now gives a 5% hindered debuff for those 15-30s or until injured.
The smoke bomb would be so epic haha
I like the idea of the backpack but maybe balance it by not being able to put add-ons onto the items.
I’ve been talking about the double item thing since i started playing dbd.
The perk could be called “Ambidextrous,” but it would need to have a nerf (you can’t equip add ons, or both items you carry with this perk are lost at the end of the trial, etc.”
I like the idea of the one that gives you status effects with add ons however I think the exhaustion one would be way to op.
Lol! Imagine sprint bursting twice, getting adrenaline, and uaing blood rush…
Id enjoy a GPS or whatnot, to show you a top-down diagram of whatever realm youre on, like the fucking MAP shouldve done originally??????
The Flare Gun is an item in Identity V that you mainly get as the survivor Coodinator. Also the backback is very similar to Annie's toyhouse
A ton of these would be beyond broken.
I wish there was an alan wake collab with dbd, the flare gun could fit perfectly with that
Smoke bombs that distort killer vision would be widely despised, especially by whatever overlap there is between people who get headaches from Clown's bottles and people who mostly play killer. Which I know exists, because it's me. I am that overlap. Or at least a part of it. DbD does not need more accessibility issues.
I think I have a good item idea they add a taser it will act like a mini DS and it will stun the killer for five seconds
the vial isn't balanced at all what