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Hey welcome back! Today we look at some of your takes and opinions to do with dead by daylight! I tried to pick out some of the most unique and interesting takes I could find for this video that nobody talks about. If you enjoyed the video rating would be greatly appreciated as I put a lot of effort into this video! 🙂
Flute Salad – https://www.youtube.com/watch?v=LFgvAyJWkjU
Autumn Voyage – https://www.youtube.com/watch?v=I4M4XTsx2cA&t=38s
Gnome Theme – https://www.youtube.com/watch?v=oLphMRy6lsQ
Evil Bob’s Island – https://www.youtube.com/watch?v=us4IsTmBo48
#deadbydaylightsurvivor #dbd #deadbydaylight #dbdkiller #dbdsurvivor
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Turtle- Breakable walls…that's it
I'd love killers or survivors from the far future, as well as survivors from earlier than the 90s. As for survivor variations in gameplay, I think different animations for different survivors would be good enough for me. I don't want to have to play a specific character for a build when I've adapted to picking survivors for their style.
Can we remove the Left for dead achievement who is supposed to do that?
Turtle
Agreed on the cosmetic preview, its dumb af that you cant mix match an outfit to see if you want to buy it.
Literally no reason for it to not be in the game.
The black orb is bugged. You should normally be able to see auras through it. Of course BHVR has taken so long to fix it, people think it was always like that
They should allow add-one that change the play style but also add special add-ons that are collected during limited time events like blights one. There could’ve been one for oni on attack on titans where he would be able go through breakable walls and pallets during his dash but it would cost some of your power by like 5 seconds.
Halloween ones too where you could have Freddy’s snares a hag trap basically where he would have 1 snare and when triggered, he pops out of the snare and attacks the survivor
That one complaint about waiting to die on hook is about to be fixed in a future update
Didn't DBD Leaks mention the survivor coming with the For Honor inspired chapter was also going to be from that era?
I think they kinda already have the different survivor Stat idea like Dwight's lore is around gens, megs athletic etc just add where there four major survivor abilitys for example there would be the athlete the healer the repairer and so and when they add someone new they would fall under one of these categories I think it would add more variety and if someone is running an athletic survivor than you might want to choose a different ability I feel this add depth without being completely broken or pain to balance you have categories instead of every survivor has something different
I think have small minuscule stats for survivors that give them there own unique tiny adavantage would be cool, ofc there would be survivors that are stronger than others, but there are killers that are stronger than others so I don’t find an issue with it
turtle
A dumb, but cool-sounding idea I had for making survivors unique: Add a 5th perk slot for both survivors and killers, that is restricted to only be able to equip their shareable perks.
This would make it so the “archetype” of the survivor, like claud being a healer, actually matters, because you get to equip one of their signature perks for free but only on that character.
It would also let you identify a little bit more about the killer’s loadout without making the rest of their kit any more predictable
Of course then you’d have to deal with the pain of balancing the game around having 5 perks, but that’s why I stated in the beginning that the idea was pretty dumb.
i use map perks to go to the game for pallet stun challenges
Turtle – I have a system that i think would make each survivor unique where they basically get their own lil mini perk that doesn't take up a perk slot and is based on their character and teachable perks (some will be worse than others also I'm kind of bad a finding flaws in my ideas so anything you may see as imbalanced please let me know)
Dwight – Whenever Dwight is within a 5 meter range of any survivor they both get a 5% bonus to repairing generators and opening exit gates
Meg – Meg gets a permanent 2% speed bonus whilst running
Claudette – Claudette gets a permanent 8% speed bonus to healing
Jake – Grunts of pain are reduced by 10%
Nea – Items get 3 more charges
Bill – Recovery speed is increased by 10%
David – Gives survivors 2 seconds of endurance when picking them up from a dying state
Feng – Gets a 7% bonus repair speed for generators
Tapp – Crawls 10% faster with reduced a 5% reduction to grunts of pain
Kate – Wiggles out of a killers grasp 3% faster and the struggling effects on the killer are increased by 8%
Jane – 10% of the healing progress she gives to other survivors gets given to her if she is injured
Ash – 10% of his recovery progress is translated to wiggle progression
Yui – when within 10 meters of a downed survivor they recover 10% faster
Zarina – Zarina gets 5 extra seconds of endurance when unhooked
Elodie – Elodie can rummage through an already open chest once per round with a 98% for a common 1% chance for a Uncommon 0.75% chance for a Rare and a 0.25% chance for a very rare with a 0% chance for a Ultra rare item
Jill – When unhooked gain a 5% healing progress instantly
Leon – when healing a survivor you and the survivor make 50% less noise
Ada – when another survivor loses a health state within a 10 meter radius of you, you gain 10% healing progress instantly
Rebecca – After healing another survivor that survivor gets a 8% increase to healing actions
Haddie – after cleansing a totem you gain a 5% increase to generator repair speed
Yoichi – Has a permanent 2% speed bonus to healing with the ability for survivors to see your aura if they are injured within a 20 meter range
Jonah – after being hit retain the movement speed bonus for 0.2 seconds
Mikaela – gain the ability to hold Ability Button for 5 seconds to see the auras of generators for up to 30 meters
Yun-Jin – Whenever a survivor is hit within a 10 meter range of you, Scratch marks are hidden for 5 seconds
Felix – For each injured survivor get a 4% bonus to healing actions
Cheryl – if you are cursed by a hex whenever you are healed from a dying state to injured gain endurance for 5 seconds
Jeff – when unhooked by a survivor you are able to see each others auras for up to 20 meters this perk can only be activated for 1 survivor at a time
Adam – Gain a 6% increased chance to unhook yourself
Quentin – Gain a 8% increased speed to opening the exit gate
Ace – gain a 18% increase luck that dosent add onto your unhook chance
Laurie – When your the last survivor alive gain a 15% increase to generator repair speed
The black orb is actually a bug. It used to show auras through it and wasnt a problem but its been like that for maybe a year now
The hook bubble was put in the game to purposely obscure the killer after a hook. Before it, it was near impossible for killers to reposition after a hook without survivors knowing where they are going. Personally I think it's great. It's especially needed when going against a swf
Turtle – I think that they should do it where if a killer is at least 16 meters or something like that to the hook the survivors hook timer just stops. I don't know if that would be too unfair but it seems like a good idea in my head
The only time I use map offerings is during like an archive challenge, particularly if I need to like fall from a great height while in chase X amount of times. Then I offer a map that gives me more opportunities to do that. Other than that I never use them so honestly I wouldn't care if they removed them.
for the hook not being available just make it so the hooks dont break when someone dies
Skill checks when you get off gens I hate If I ever wanna get off a Gen I wait for a skill check just to get off
If you have a white ward and the killer franklins, dont lose your item.
I agree map offerings to bully the killer are stupid, but I have to bring them for certain tomes. How am I supposed to get fall from a great height while in a chase x times on shelter woods. Rather than removing map offerings I say they should just rebalance the maps. Of course people have been asking for this for years and they probably won't.
Turtle. I feel like franklin’s should have a cool down. It’s so annoying and unfun to go against whenever you play against someone running it and it practically makes using any items useless
4:36 there's actually even less variation than most notice. most of the survivors (and killers, for that matter) are from North America, so not even our current world is decently explored. even survivors like Haddie who are supposed to represent a new demographic have NA immigration shoehorned in. it's not like they are morally obligated to be more diverse in their design, it's that it makes people happy to see themselves in a character. that's more than enough to justify it for me. plus think about how much amazing folklore and how many cool cryptids we could be getting if the Entity could cross the US border
Unironically love the idea of a “iri hatchet.” Make all the iri head complainers stop while not removing the huntress’s “win more” strat of her current iri add on, keep the old “no more than X amount of hatchets” of old head, and max them out to 2
This is probably the sweaty survivor in me talking but I personally need frame data when new patch notes come out. It’s been like 3-4 months since dead hard has been changed and I still mistime it half the time because I just don’t know when the active frames are. Often times I feel like I’ve timed it correctly, and in fact, the game literally tells me I’ve timed it correctly because I see the exhausted status effect on the right side of my screen, but my dead hard still didn’t work??? I also hear complaints from my friends that use other exhaustion perks saying that they don’t proc right away when they’re supposed to or they’re bugged in some kind of way. If they are intended to be this way, provide us with the frame data that tells us when these perks are active. Otherwise, fix them.
Turtle ;Hot take killer side:
Have shater hope be a built into all killer kits and have the perk work in the same way like what they did for borrowed time.
Great video, well edited ❤
When the ptb is finished and the devs make changes but there's bugs in those changes and they annoy pretty much everyone, how about they just test out the changes from the ptb before making them live, like when they broke weskers hitbox and did not bother to test it to see if it was a good change.
Hey, one day, we'll look back and say "I remember when he had 600 subs!"
I agree, I think, on all your points here.
We will watch your career with great interest!
i solo and i enjoy using map offering bc sometimes i just keep getting the same map and some maps i just really like to play on and others are just visibly pleasing 😂
I really wish devs would make it so you can go in the store or tomes whilst searching for games, queues can be so long sometimes so why can’t we ready up then kill some of that wait time by checking the shrine or cosmetic store, or looking for a new challenge, why must we do these thing before we ready up? Nothing worse than being ready for a good while then noticing you completed a challenge last game and now have to play without a challenge of unready by going to pick another and start the wait for a game all over again
Turtle
The most annoying thing, as a Pyramidhead main, is that POTD (Punishment Of The Damned) can't go up or down stairs or things like that. It forces me to have to chase them and hold off the POTS until we're on level ground, and occasionally I can miss purely because of a slight height elevation or de-elevation. They need to make it so POTD just goes across the walkable floor, not across level ground. It's not like they can't do it, you can put Rights Of Judgement on stairs. It makes Pyramidhead much weaker on maps like RPD where there's so many sets of stairs or non level ground spots.
Huntress add-on where you get like 10 hatchets, but you cant m1
Bro I just want to insta buy the blood web, they could maybe add an extra cost or something but that stuff takes ages
Whaaa… ppl really don’t like the ping icon???
I think something is missing… oh yeah.
9- more audio settings:
I've never played at normal volume, I can't hear the killers terror ratius and the skill check sound, 'cause of the loud screams of the survivors, i would hear them in all my house if it's at high volume
I am the only one who would like that?
SAUMUM MEN
How does alphabetical order help me when my tiny pea brain has to recite the entire alphabet to find nurse's calling only to then realize its *a* nurse's calling
black orb is so annoying when u play huntress
Turtle. I think they should make survivors meaningful and not just u leveling up them until u get there perks I feel like it should have like a special ability like a mini spirit burst for meg after a gen is done, or doing gens with feng is 5 precent faster or even giving survivors items for the certain survivors.
Aren't survivors from different years? Iirc Yun-Jin Lee is from 2023, Steve and Nancy from the 80s, Laurie is from the 70s, etc.
4:36 one idea is to make so we can't have multiple people playing the same survivor, then all survivors could have their own advantages (ex: Meg can run faster or vault things faster, but she is slower on doing gens. Dwight can do gens and open exits faster but he vaults things slower)
Another idea is to make only the owner of their perks can use it or for other killers they have a weak version of it (or the opposite to the owner having a better tier of his perk, Ex: using corrupt on plague adds 30 extra seconds to it's activation time. Using i'm all ears on ghostface would increase the aura reveal time or maybe decrease it's cooldown)
I hate the hook bubble it ruins kindred btw removing it wouldn’t make a difference with third seal because if you don’t remember where the person got hooked in the first place it wouldn’t make a difference plus third seals a hex and removing the bubble wouldn’t make it much better
#4 — I don't think map offerings should be removed, I think their purpose should be reversed. Meaning, a map offering will DECREASE the chances to be sent to a specific realm, almost like a desperate plea to the Entity.
Great vid! really good points.
Turtle – I have a few ideas.
1): I wish there was a way to sell Items, Add – Ons and Offerings back to the Blood Web for extra Blood Points. I play a lot of Survivor, especially since I'm an Ace main I have around 130 Flashlights and a total of 300 – 400 Add – Ons for the Flashlights. I really suck at blinding Killers. It would be really nice to get a 2000 Blood Point increment based on what tier the Item and Add-On is.
2): I have the perfect solution to dealing with cheaters / suspected cheaters, a way that can make figuring out who is cheating and have it be almost 100% accurate every time.
I have been playing quite a bit of War Thunder lately and it has several really handy features to it and I reckon they should be implemented into this game as part of a true Anti-Cheat solution.
War Thunder automatically saves each round you play, so as soon as you've finished playing the round you can watch the round from every angle, zooming in or zooming out, slowing the round down to a crawl or speeding it up to a blur of motion. You can view your own gameplay and the same goes with the other players, you can watch the round from every angle you want and in the same manner as mentioned above.
If Behaviour could get in touch with Gaijin (the Devs of War Thunder) and make a deal with them then Behaviour should be able to overhaul their anti-cheat engine to the point of it being impossible to cheat without getting busted. The Moderators would be able to see what is going on from every possible angle and deal with the cheaters accordingly, this would make it incredibly easy for the victims of cheating to report and see results especially since they will have undeniable evidence that cheaters are cheating.
For newer players and I guess I mean less than 500 hours. Most of my characters have three different sections of perks. So I have to go down each color until I find it. Hopefully its a purple but if its a yellow, then it's a pain in the ass. Search function would be excellent.
Turtle – Making the skill check appear as you run away would only work for PC, bc console player buttons are the same to run and to hit a skill check. Basically, they would have to stop running from the killer just to hit a skill check mid-chase. I think they should just get rid of it all together. Like, if you get off a gen while a skill check comes up, maybe it should get rid of the explosion and regression altogether.