8 Perks that Fell from Grace in Dead by Daylight History!



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Hey everyone, today we’re looking at perks that fell from grace. I thought I’d be interesting to take a look at the perks that were once best of the best, but now are just kind of okay, or slightly above average. Many of these are perks that were altered in the recent 6.1.0 perk nerf. We’re going to cover 4 perks for each side. We’re discussing perks that were once the top of the top, but now are far worse. Maybe not dreadful but a shadow of their former selves. In some cases, this being a good thing, in others bad. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Hope you enjoy!

Timestamps:
Intro 0:00
Hex: Ruin 0:35
Iron Will 2:09
Hex: Undying 3:38
Dead Hard 5:00
Thanatophobia 6:45
Mettle of Man 8:20
Tinkerer 9:29
Balanced Landing 11:04
Outro 13:02

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40 thoughts on “8 Perks that Fell from Grace in Dead by Daylight History!”

  1. Now the perks themselves are currently fine in opinion, even though one get nerfed in the ground, but I missed the item efficiency of self-care, botany knowledge, and sabo. I also believe prove thyself and leader should be reverted if not with tweaked numbers

    Reply
  2. Dead Hard is still S Tier, it's the only exhaustion perk that can make you do crazy bodyblocks, mindgames at pallets and windows, save you in a dead zone and prolong the chases at the click of a button anywhere anytime.

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  3. You completely forgot DS and Object of Obsession.
    – DS:
    now: Stuns the killer once per match for 3s if you get picked up during a 60s window after getting unhooked if you didn't do anything productive. You become the Obsession. -> A meh anti-tunnel perk which doesn't do anything against high mobility or ranged attack killers.
    then: Stuns the killer once per match for 5s if you get picked up. Independent of if you are the Obsession or not. -> Basically a 3rd healthstate if the killer didn't dribble. The later version where you needed to get to 30% wiggleprogression as non Obsession could make it unexpected especially when paired with someone saboing.

    -Object:
    now: Everytime the killer sees you aura, you see theirs. If you are the Obsession, triggers automatically every 30s for 3s. Gives an action speed boos when active. Increases chances to become the obsession. -> Just meh. And since the Obsession can switch so easily nowadays, the perk is completely useless if the Killer doesn't use any Aura reading.
    then: If you are looking at the killer outside of their TR you see their aura and they see yours. If you are the Obsession the perk has 72m range, if not it has 64m range. Increases the chance of being the Obsession. -> Super strong against stealth killers besides EWI Myers (who was immune) since Undetectable did not exist. Was completely OP vs Freddy after he got his rework (no TR in dream=perma wallhack during chase).

    honorable mention:
    -Spine Chill:
    now: Only lights up, if the Killer is in 36m around you and has LOS. Action speed boost while active. Has an TR indicator for the hard of hearing. -> Is bugged now (lights up even if the killer has no LOS or isn't even looking at you), but it was nerfed quite hard for no real reason.
    then: Lights up if the killer looks at you in a 36m radius. Action speed buff to everything you do (including vaulting). -> A perfect counter against all steath killers. Vault speed build.

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  4. Self care gets an honourable mention, surely? It used to be self heals at 80% of the normal speed, and was rightly nerfed. At 50%, with the 20% medkit efficiency, it was widely considered a bad perk, but there were people who still ran it (me included), because while it was a lot slower than literally any other method, it was reliable. You could slap on self care, and always have that safety that you could heal yourself in a tight spot (like endgame, for example. if you're the last one, and the killer is guarding the gates, you won't get out while injured). But with the removed efficiency, and the 35% speed, it really is one of the weakest perks in the game. It didn't deserve the recent nerf, and I wish they brought it back up.

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  5. Personally, I always use Balanced Landing, even during old Dead Hard times. Once you get used to the "map dependency" of it, you can definitely surprise lots of killers. 90% of the time none of the killers expect you to have it. Also, pair it with more stealthy perks, like Fixated and Deception – it confuses soooo many killers! I personally also like the fact that not many people use it.

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  6. I’d also mention that 6.1.2 Thana works like 6.1.0 Ruin: EVEN if you’re a Plague and keep everyone injured, THE MOMENT you kill someone thana becomes a cabbage, only providing a max of 6% slowdown, basically meaning you have to keep everyone alive if you want the perk to take effect.

    I also really like Balanced, my favorite exhaustion perk. It has it’s limits, but it is still very powerful when you can chain your looping to a hill or second floor. It rewards you much when used correctly and is genuinely very fun to use, especially paired with vigil.

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