8 Removed Perk Effects that should RETURN! (Dead by Daylight)



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Hey everyone, today we’re looking at perk effects that used to exist in the game, that were removed, and considering how they could possibly return. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Intro 0:00
Reveal Undetectable characters 0:10
Permanent anti-stagger effect 1:08
Double Endurance effect 2:18
BP bonuses on perks 3:05
Red skill checks 3:53
Dimmed and enhanced vision 4:46
Lower chest odds 5:37
Stackable Boon effects 6:41
Outro 7:55

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25 thoughts on “8 Removed Perk Effects that should RETURN! (Dead by Daylight)”

  1. sorry but reading the aura of undetectable killers is so stupid, stealth killers already don't have much going on for them and making a perk that straight up counters the whole point of their kit is just dumb in so many levels. sorry if i sounded rude

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  2. i have to disagree with every single one of these tbh, like we all want perk diversity so why give certain perks BPs bonuses? so ppl will use only those perks so they can grind harder? how this promotes interesting gameplay? balanced got changed because it enabled infinites and i already talked about why seeing auras of undetectable killers is so problematic, i usually like your videos and opinions but this is a big L
    love you tho

    Reply
  3. Thrilling tremors could have the old ruin affect?
    So like after the entity is done blocking the gen, the gen regresses the gen by 200% for the next 20 seconds. With a cooldown of 30 seconds

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  4. I would love it if Situational Awareness showed the survivor being carried by the killer. Other perks show the survivor being carried in the air by an invisible being (the killer) so why not Situational Awareness? Would make the perk so much better.

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  5. The mini-missions from BBQ & Chili and WGLF should absolutely return, along with new ones being added. Having additional victory conditions that weren't reliant on stomping the other team was incredibly healthy for the game's overall feel.

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  6. some addons for the twins can be something like:
    Victor: Lest play-> Victor no longer damage a survivor on grab… instead jump to the right arm of the survivor and it needs to be carryed around for 30 seconds giving the killer instinct for X seconds. Performing any action (like anything that deactivates DS) will trigger Victor Rage hiting you for 1 health state making Victor go back to his sister.
    Victor: squeezed hard-> When Victor catches a survivor will cling to it strongly making the survivor unable to perform any kind of action for 15s and after this time ends it will take X more seconds to remove Victor. However his sister will no longer recieve any kind of notification and Victor no longer will be giving sounds tracks to Charlotte.
    Victor: Buddy-> While Victor its grabbin a survivor his sister will be able to see the auras of the survivors that are in the range of vision of the survivor Victor its clinging to (if a survivor its using any perk that enables him to see other survivors aura it will be included).
    Both: Strong together-> Victor no longer can be use separately from Charlotte. Instead you can use the ability button make Victor jump from your chest to the direction ur facing (the same distance Victor always had jump). Doing damage to a survivor, to break a pallet or keep a locker closed… but the time to perform this action should be something like 15+seconds… idk

    2 things: 1 Sorry for my broken English and 2 i think something like this will be a game changing addon for the twins… and many addons like this for many other killers that completely changes the main way of how you play them could be fun and add more variety to the game.

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