Dead by Daylight – Resident Evil / Nemesis : Lobby and Chase Theme (Fan Made)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

The lobby or menu theme was totally inspired in the original RE3 (1999) music style, mostly in “The Worst Scenario” and “Free From Fear ” tracks.
The chase is 100% inspired in “Nemesis’ Theme” from RE3 REMAKE.

Let me see in comment what do you think!!!

(Select HD and use your best headphones for more sound quality)

Dead by Daylight is owned by Behaviour
Resident Evil is owned by CAPCOM

#IntoTheFog

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36 thoughts on “Dead by Daylight – Resident Evil / Nemesis : Lobby and Chase Theme (Fan Made)”

  1. i think it would not be called "the nemesis" it would be called "the biohazard" and they would definitely add claire and leon or maybe jill and leon and a legendary cosmetic

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  2. Nemesis as killer with special attack that do not injured survivors however he infect them with poison effect that deals one health state each 60 seconds so the survivor will be in dying state after 2 minutes if do not cleanse from poison effect by eating blue herb from the pods that are placed in different location in the map. if a poisoned survivor got hit by special attack he lose a health state .however poisoned survivors can heal themselves but if they still poisoned they will lose health state after 60 seconds until they cleanse.(cleansing takes about 30 seconds )

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  3. Though i can't really get into Resident Evil, this is pretty sick.
    Imagine if Nemesis was actually in DBD and you randomly heard him say S.T.A.R.S at random intervals or in specific situations (like spotting a survivor, downing a survivor and/or when using a mori on survivors)

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  4. The nemesis : ability: umbrella Serum
    The nemesis Charge in the direction in front of him and burst threw any obstacles present next too him with a cooldown of 15 seconds. If a survivor get hit by the umbrella charge, they get injured and got the brand new effect, infection,

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  5. The Nemesis.

    A relentless hunter developed by the Umbrella Corporation, the Nemesis relentlessly pursues the Survivors, while also packing a rocket launcher to deal with the Survivors that lay out of it's reach.

    Personal power: Annihilate.

    The Nemesis pulls it's rocket launcher from it's back and aims it at a Survivor. A direct hit from the projectile puts the Survivor into the Dying State, and also creates a massive explosion that injures surrounding Survivors as well as destroys downed pallets in a 10 meter radius.

    The Nemesis's three perks are:

    Relentless Hunter:

    Unlocks the potential in one's aura reading ability.

    At the start of the Trial, a random Survivor becomes the Obsession. If the Obsession is within the Killer's Terror Radius, the Nemesis can see their Aura within a 5/10/15 meter radius.

    "STAAAAAAAAARS!"

    Viral Resilience:

    The T-Virus that works in tandem with the parasite within the Nemesis makes the Killer incredibly resilient. The Nemesis recovers from being stunned faster. Viral Resilience has a cooldown of 20/15/10 seconds.

    Target Eliminated:

    After all Survivora have been sacrificed to the Entity, the Nemesis can kill the obsession by it's own hand.

    New Survivor: Jill Valentine.

    After living through the Mansion Incident, Jill Valentine thought she knew what Hell was. But in the Entity's Realm, she'll discover a nightmare even worse than what she went through.

    Jill's three perks are:

    Survivor:

    A resourceful survivor comes prepared.

    Once per Trial, when Jill enters the Dying State, she can immediately recover from the Dying State by pressing the active ability button. This power cannot used again until the next Trial.

    S.T.A.R.S Training:

    Jill puts her S.T.A.R.S training to good use.

    While repairing Generators, or searching chests, Jill makes less noise, and searches chests faster. When working on a Generator, getting a Great Skill Check adds a larger amount of progress than normal. This affect is strengthened if Jill is working on a Generator alone.

    Come And Get Me:

    Unlocks potential in one's Aura reading ability.

    Jill can see the Killer's Aura within a 5/10/15 meter radius if she's within their Terror Radius. This increases her chances of being the Killer's Obsession.

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