50 thoughts on “So Many Passive Slowdown Perks Nowadays | Dead by Daylight Killer Builds”
17:46 We need a Dupes Clause in map selection… Rule: The Killer cannot be sent to the same Realm twice in a row, and the Survivors cannot be sent to the same Map twice in a row. Map Offerings override this (Recalls streak of 5 consecutive games on Rancid Abbatoire).
tofu my man i know u have a weird fetish with sloppy ist worth it in high mmr may be new grim embrace or pain resonance could be great with this build my person opinion
I feel with the hatch mechanic being as it is now is harder for 4ks but at least gives survivors a reason to not just kill themselves when they are the last ones or just stand there or hide till the entity kills them. Also if you take into account no way out you can as a killer find hatch before getting your third kill camp then close the hatch then just stand there as it’s likely the survivor LITERALLY can’t do anything because they don’t have the time to work on the door unless they are right on it. And sure you can say the killer deserves the kill and I’m not gonna argue that but I’d prefer if there was at least some hope for the last survivor so it doesn’t always devolve into “ima just hide I guess cause I’m dead anyway” ideology.
No way out is kinda trash honestly. Once gens are done survivors have nothing to do so there's nothing stopping them from stealthing out no way out. And if they are on coms like most survs are it's not like they each have to find out that you're running the perk.
15:50 as a killer main i actually kinda like that part of the hatch changes as well. it makes it harder to get a 4k without slugging, but if i really want the 4k then ill just either slug the last two or ill just risk it if the map has more obvious hatch spawns (like badham or ormond), but usually i dont really care about getting the 4k after ive got the 3k confirmed so ill just give the last survivor hatch. and if one survivor either plays really well or just makes me laugh then ill give them hatch anyway so it doesnt matter when it spawns. and for the few times i play survivor it makes the hatch race so much more intense.
If you want No Way Out value for a video, you could play Trapper with it and Remember Me for an everlasting endgame. They’re probably a lot more likely to finish all the gens if you’re Trapper, he can make great use of NWO, and Remember Me can be good if you combine it with auto-setting traps, since it’ll respring underneath their feet.
Another perk that can go with this passive slowdown build could be the new artist perk which blocks all gens after you hook each survivor once. Also another interesting idea could be a passive regression build with something like, ruin, jolt (surge) the new scourge hook, etc
I get what you're saying with the hatch, closed hatch spawn (plus a survivor being a dumdum) got me a 4k, bc both me and the last survivor knew where it was, I knew he'd be waiting over it like an asshole, but I was playing Wraith, so I went there cloaked and closed it in his face, lol
love the content Tofu! I'd love to see an active regression build for comparison to this passive build. Maybe using the artist since you like her and she can pressure multiple gens at once; pop, resonance, tinkerer, and jolt? maybe something other than jolt but this sounds like a decent build. Love the content as always Tofu <3
What about a map lockout feature??? Like survivors can’t get the same map twice and maybe allow killers to opt to ban one or two maps? Cause some killers have really rough times on certain maps.
Wait why no scourge resonance! I thought that was top of top tier passive slowdown even over deadlock. Ruin also worthy mention ..but boring and old now so I get that one.
In general red means there's a gen there, white means you don't have to worry about it (gens that have no progress for the "you see gen progress when power" add-ons, blocked by killer perks, regressing with surveillance, etc), and yellow is apparently the catch all color for other information (the pig add-on you were wondering about and surveillance both make it turn yellow when someone's working on it, but surveillance also makes it yellow when it finishes regressing, eruption makes them yellow to show which ones will explode, and trail of torment turns it yellow to tell you which gen it's linked to)
Oh you think 3 times in a row would suck? I was trying to do a fall "from a great height" while in chase challenge, and got the flattest MacMillan maps 6 times in a row
Either Tofu is lowering his MMR before making those videos to get potato survivors or Scott Jund was wrong when he made a video about how there are no skill differences between DbD server regions. On EU I don't think anyone feels "disgusting" for running the Corrupt/Deadlock/NWO combo (which Tru3Ta1ent originally made popular I believe) because even with this build and even if you sweat like you're running a marathon you may still get stomped at high MMR. Just watch some EU content creators to see my point and why this build doesn't necessarily "make the game last 30 million years" and can absolutely be countered if the survivors are efficient – which these weren't in any way, shape or form. No offense meant towards Tofu, just wanted to point that out.
Sloppy is such a good perk for example for my bubba build I like to use sloppy and franklin's to make my m1s actually be good and slow down the game along with a tracking perk and maybe ruin very fun build
I actually have PTSD cuz Midwich. I ussualy play Solo, but I remember being in a 4 man SWF, we made 3 matches together and we got midwich 3 time in a row, will never forget it.
You should do this same build with pinhead and make a video! Do the increased solve time add-ons for his lament configuration. I know the add-ons just got nerfed but its still slow down. You could also do the candle and the pillar of gore(?) To increase chain hunt timer
17:46 We need a Dupes Clause in map selection… Rule: The Killer cannot be sent to the same Realm twice in a row, and the Survivors cannot be sent to the same Map twice in a row. Map Offerings override this (Recalls streak of 5 consecutive games on Rancid Abbatoire).
Are these matches on Midwich really dark for anyone else?
Pop and deadlock together sinergize as good as no mither + self-care
Where is best passive slowdown perk Dying Light? Amazing video btw.
tofu my man i know u have a weird fetish with sloppy
ist worth it in high mmr
may be new grim embrace or pain resonance could be great with this build
my person opinion
21:04 you missed the sneaky boi to the left
No Way Out hasn’t been lesser known since it’s buff. Everyone runs this shit because of Otz LMAOOOO
I got pale rose 6 times in a row as blight the other day 🙂
I feel with the hatch mechanic being as it is now is harder for 4ks but at least gives survivors a reason to not just kill themselves when they are the last ones or just stand there or hide till the entity kills them. Also if you take into account no way out you can as a killer find hatch before getting your third kill camp then close the hatch then just stand there as it’s likely the survivor LITERALLY can’t do anything because they don’t have the time to work on the door unless they are right on it. And sure you can say the killer deserves the kill and I’m not gonna argue that but I’d prefer if there was at least some hope for the last survivor so it doesn’t always devolve into “ima just hide I guess cause I’m dead anyway” ideology.
21:04 How did he not see it? Lol
Wait, you mean that Pig can equip perks? She needs to be nerfed.
No way out is kinda trash honestly. Once gens are done survivors have nothing to do so there's nothing stopping them from stealthing out no way out. And if they are on coms like most survs are it's not like they each have to find out that you're running the perk.
15:50 as a killer main i actually kinda like that part of the hatch changes as well. it makes it harder to get a 4k without slugging, but if i really want the 4k then ill just either slug the last two or ill just risk it if the map has more obvious hatch spawns (like badham or ormond), but usually i dont really care about getting the 4k after ive got the 3k confirmed so ill just give the last survivor hatch. and if one survivor either plays really well or just makes me laugh then ill give them hatch anyway so it doesnt matter when it spawns. and for the few times i play survivor it makes the hatch race so much more intense.
Having that add on were they have all traps on them from the start of the game would fit the theme of this build better imo
Best slowdown build is
Hex pentimento
Dying light
Scourge hook (both perks)
Sloppy butcher
Boon totems: welcome to 2021
No make them miserable
If you want No Way Out value for a video, you could play Trapper with it and Remember Me for an everlasting endgame. They’re probably a lot more likely to finish all the gens if you’re Trapper, he can make great use of NWO, and Remember Me can be good if you combine it with auto-setting traps, since it’ll respring underneath their feet.
*pigsaw sketch
Another perk that can go with this passive slowdown build could be the new artist perk which blocks all gens after you hook each survivor once. Also another interesting idea could be a passive regression build with something like, ruin, jolt (surge) the new scourge hook, etc
21:05 there was someone to your left when you’re going up the stairs haha
Want to not put effort into slowdown? Try this build! You'll make survivors tell you to kill yourself, it'll be awful!
I don't have corrupt unlocked, what fun perk would any of you add in its place?
no dead hards, definetly low elo xD
Kate 0 hooks while her teammates are on death hook – better throw godpallet cause not being hooked at all will make the team win :')
I get what you're saying with the hatch, closed hatch spawn (plus a survivor being a dumdum) got me a 4k, bc both me and the last survivor knew where it was, I knew he'd be waiting over it like an asshole, but I was playing Wraith, so I went there cloaked and closed it in his face, lol
"I feel like an episode of the twilight zone where I arrived in a town and everyone's missing-"
Or. Y'know. Like you're in Silent Hill, my dude?
love the content Tofu! I'd love to see an active regression build for comparison to this passive build. Maybe using the artist since you like her and she can pressure multiple gens at once; pop, resonance, tinkerer, and jolt? maybe something other than jolt but this sounds like a decent build. Love the content as always Tofu <3
What about a map lockout feature??? Like survivors can’t get the same map twice and maybe allow killers to opt to ban one or two maps? Cause some killers have really rough times on certain maps.
Too many slowdowns for all your slowdowns to slow down!
Wait why no scourge resonance! I thought that was top of top tier passive slowdown even over deadlock. Ruin also worthy mention ..but boring and old now so I get that one.
I feel like everytime you say "Poggers" Everyones IQ Drops.
wait is TOFU back>? like BACK back??
In general red means there's a gen there, white means you don't have to worry about it (gens that have no progress for the "you see gen progress when power" add-ons, blocked by killer perks, regressing with surveillance, etc), and yellow is apparently the catch all color for other information (the pig add-on you were wondering about and surveillance both make it turn yellow when someone's working on it, but surveillance also makes it yellow when it finishes regressing, eruption makes them yellow to show which ones will explode, and trail of torment turns it yellow to tell you which gen it's linked to)
I think the hatch should spawn and be blocked by the entity until there's only one
Oh you think 3 times in a row would suck? I was trying to do a fall "from a great height" while in chase challenge, and got the flattest MacMillan maps 6 times in a row
YES! please disble getting the same map twice in a row, its kinda annoying…
Either Tofu is lowering his MMR before making those videos to get potato survivors or Scott Jund was wrong when he made a video about how there are no skill differences between DbD server regions. On EU I don't think anyone feels "disgusting" for running the Corrupt/Deadlock/NWO combo (which Tru3Ta1ent originally made popular I believe) because even with this build and even if you sweat like you're running a marathon you may still get stomped at high MMR. Just watch some EU content creators to see my point and why this build doesn't necessarily "make the game last 30 million years" and can absolutely be countered if the survivors are efficient – which these weren't in any way, shape or form. No offense meant towards Tofu, just wanted to point that out.
I would swap out sloppy for the artists scourge hook but maybe this was recorded before her release
“Two of the more recent perks” but then I realised trickster is nearly a year old already how tf
Sloppy is such a good perk for example for my bubba build I like to use sloppy and franklin's to make my m1s actually be good and slow down the game along with a tracking perk and maybe ruin very fun build
Tofu's reasoning that "bringing any build is okay as long as you bring Party Streamers" is my same reasoning when I run No Mither
New perk combo idea try the artist hex perk to rekindle totems and plaything
I actually have PTSD cuz Midwich. I ussualy play Solo, but I remember being in a 4 man SWF, we made 3 matches together and we got midwich 3 time in a row, will never forget it.
i was playing a similar build, with corrupt, deadlock, grim embrace and thanatophobia on demo, and it works very well
no way out is pretty old, tofu
nah dude nothing makes my day more than getting 4 haddonfields in a row which only 1 was a offering
You should do this same build with pinhead and make a video! Do the increased solve time add-ons for his lament configuration. I know the add-ons just got nerfed but its still slow down. You could also do the candle and the pillar of gore(?) To increase chain hunt timer
*Buffs her ambush to the point where it punishes people who try to hold w away from a loop. That would be cool
Yesterday while playing survivor I got 3 Temple of Purgations one after the other, then switched to killer and got it one more time.