So Many Passive Slowdown Perks Nowadays | Dead by Daylight Killer Builds



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Just throwing together a build to showcase all the best passive slowdown perks that are in the game at the moment, Passive …

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50 thoughts on “So Many Passive Slowdown Perks Nowadays | Dead by Daylight Killer Builds”

  1. 17:46 We need a Dupes Clause in map selection… Rule: The Killer cannot be sent to the same Realm twice in a row, and the Survivors cannot be sent to the same Map twice in a row. Map Offerings override this (Recalls streak of 5 consecutive games on Rancid Abbatoire).

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  2. I feel with the hatch mechanic being as it is now is harder for 4ks but at least gives survivors a reason to not just kill themselves when they are the last ones or just stand there or hide till the entity kills them. Also if you take into account no way out you can as a killer find hatch before getting your third kill camp then close the hatch then just stand there as it’s likely the survivor LITERALLY can’t do anything because they don’t have the time to work on the door unless they are right on it. And sure you can say the killer deserves the kill and I’m not gonna argue that but I’d prefer if there was at least some hope for the last survivor so it doesn’t always devolve into “ima just hide I guess cause I’m dead anyway” ideology.

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  3. No way out is kinda trash honestly. Once gens are done survivors have nothing to do so there's nothing stopping them from stealthing out no way out. And if they are on coms like most survs are it's not like they each have to find out that you're running the perk.

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  4. 15:50 as a killer main i actually kinda like that part of the hatch changes as well. it makes it harder to get a 4k without slugging, but if i really want the 4k then ill just either slug the last two or ill just risk it if the map has more obvious hatch spawns (like badham or ormond), but usually i dont really care about getting the 4k after ive got the 3k confirmed so ill just give the last survivor hatch. and if one survivor either plays really well or just makes me laugh then ill give them hatch anyway so it doesnt matter when it spawns. and for the few times i play survivor it makes the hatch race so much more intense.

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  5. If you want No Way Out value for a video, you could play Trapper with it and Remember Me for an everlasting endgame. They’re probably a lot more likely to finish all the gens if you’re Trapper, he can make great use of NWO, and Remember Me can be good if you combine it with auto-setting traps, since it’ll respring underneath their feet.

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  6. Another perk that can go with this passive slowdown build could be the new artist perk which blocks all gens after you hook each survivor once. Also another interesting idea could be a passive regression build with something like, ruin, jolt (surge) the new scourge hook, etc

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  7. I get what you're saying with the hatch, closed hatch spawn (plus a survivor being a dumdum) got me a 4k, bc both me and the last survivor knew where it was, I knew he'd be waiting over it like an asshole, but I was playing Wraith, so I went there cloaked and closed it in his face, lol

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  8. love the content Tofu! I'd love to see an active regression build for comparison to this passive build. Maybe using the artist since you like her and she can pressure multiple gens at once; pop, resonance, tinkerer, and jolt? maybe something other than jolt but this sounds like a decent build. Love the content as always Tofu <3

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  9. In general red means there's a gen there, white means you don't have to worry about it (gens that have no progress for the "you see gen progress when power" add-ons, blocked by killer perks, regressing with surveillance, etc), and yellow is apparently the catch all color for other information (the pig add-on you were wondering about and surveillance both make it turn yellow when someone's working on it, but surveillance also makes it yellow when it finishes regressing, eruption makes them yellow to show which ones will explode, and trail of torment turns it yellow to tell you which gen it's linked to)

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  10. Either Tofu is lowering his MMR before making those videos to get potato survivors or Scott Jund was wrong when he made a video about how there are no skill differences between DbD server regions. On EU I don't think anyone feels "disgusting" for running the Corrupt/Deadlock/NWO combo (which Tru3Ta1ent originally made popular I believe) because even with this build and even if you sweat like you're running a marathon you may still get stomped at high MMR. Just watch some EU content creators to see my point and why this build doesn't necessarily "make the game last 30 million years" and can absolutely be countered if the survivors are efficient – which these weren't in any way, shape or form. No offense meant towards Tofu, just wanted to point that out.

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  11. Sloppy is such a good perk for example for my bubba build I like to use sloppy and franklin's to make my m1s actually be good and slow down the game along with a tracking perk and maybe ruin very fun build

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  12. You should do this same build with pinhead and make a video! Do the increased solve time add-ons for his lament configuration. I know the add-ons just got nerfed but its still slow down. You could also do the candle and the pillar of gore(?) To increase chain hunt timer

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