The Best Perk in Dead by Daylight



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22 thoughts on “The Best Perk in Dead by Daylight”

  1. Dead Hard just works now, being exhausted on the floor was a complete busted and broken shithole mess, it should've been this strong from the beginning… thank you.

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  2. Even Dead Hard affects killers by its existence alone, you have to slide up to survivors to force them to use it and potentially give them more distance. It's not much time gained if they don't have DH but it is more time than if you could just swing.

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  3. I believe Otz recently looked at a date collection of his most recent 100 matches and saw that 55% of survivors had Dead Hard. In a game with this many perks, that has to signify imbalance. That's a disgusting majority of people running the same perk when there are so many other choices, which to be fair pale in comparison.

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  4. Even before the whole validation thing I always played Dead Hard because I really liked how it felt and all
    Now it got to a point where I am trying to avoid it because I almost feel guilt in using it

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  5. The perk LITERALLY can ROB you of your killer power getting the down. And it basically gives the survivors who run it 3 health states Healthy ,Injured, Dead (easy) Hard , then finally downed.

    It is in the back of your head every time as killer even if no one actually has it (which will never happen survs don't go w/o their crutch perks but still)

    Also for certain killers u literally force them through getting their power again such as blight where he now has to wait for his rushes

    And it completely unfairly interacts with others like letting u keep a god pallet up vs a nemesis because of he whips u during dead hard his tentacle can't break the pallet, forcing him through his miss animation AND THEN having to break the pallet.

    Let's u basically get free crushes on Victor since he no longer flies through u now

    And I can go on. It's completely busted and if THIS is how it was always meant to work then IT SHOULD HAVE NEVER MADE IT INTO THE GAME

    Just shows BHVR does not THINK before they make something they just do it common sense be damned.

    Has me hopeful VHS won't make the same obvious mistakes so I can jump ship already

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  6. interestingly dead hard is popular because its the only perk of that class that continues the chase rather then ending it (something killers obviously find irritating) sprint burst, overcome, lithe, balanced, etc, they are all used to break chase and often the killer will lose the person entirely or just leave chase. that's why i think we see a natural progression of noobs using lithe and sprint burst and vets using dead hard, noobs are scared of the killer and want to just flee, vets want to interact. as much as killers cry i think a world where everyone is using sprint burst and overcome and running and hiding to break chase and heal at the first hit is far worse than people using a perk to get more interaction time with the killer. its one of if not the only perk that gets you more time WITH the killer.

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  7. There's also the fact that DH validation fucks over certain killers and their powers in unintended ways. If you manage to pull off a DH validation on the other side of a dropped pallet, a Nemesis tentacle will literally do nothing, it won't even break the pallet. It also fucks over Twins MASSIVELY, because when Victor tries to pounce on an survivor, because they DH and it gets validated, the game acts like Victor has collided with the survivor's hitbox, which gives an easy window for the survivor to kick Victor.

    And the worst part about DH is that I don't think it can even be balanced. How do you nerf such a simple yet powerful perk?

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  8. You know. It sucks to see that the 3 perks even really discussed as the strongest are survivor perks. They need to buff some killer perks to compete. And im. A survivor main that rarely plays killer

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  9. Personally believe that CoH should've tied with DH here. The pressure that it can provide, along with how insane some of the totem spots can be on some maps (Ironworks, Crows, Mother's Dwelling), is truly insane. The survivor doesn't need to use DH when another teammate can come and take a hit, make distance, and allow the other to make distance, is crazy. The time that the killer may have to waste just to get rid of the totem in the first place is also an issue. Boons should not be able to be put on the same totem over and over. This can cause the killer to waste a crazy amount of time. CoH and DH both are the perks that currently ruin playing killer for me at the moment. I hope both of them get changed in a way that balances them out, and keeps the game in a healthy state. So that's why I think it should've been a tie. Feel free to put your opinions and thoughts in the replies.

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