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source
This is a Dredge gameplay on Lery's Memorial Institute. Gameplay by Tru3Ta1ent
Shhh
Hey Tru. Have you ever tried combing your back hair over your head? It would be worth trying!!
Wasn't it the point to take away Dead Hard for Distance? Waiting out Dead Hard is precisely the point of the perk, so you can't just swing at a surv.
Yay my build request ! Thx True 👍
People demand survivor gameplays!
See, this is a prime example. Killers are OP. I think every map needs more god pallets, and maybe add a hook cooldown timer? That way killer can never apply too much pressure. Thanks BHVR! Looking forward to "Reassurance" perk to also hold my hand instead of having to bother using my brain at all to achieve a coordinated hook save!
I never understood why this game doesn't have "casual" and "competitive" as separate Playlists. In my opinion it would make the game more fun being able to pick how you want to play
I thought of some new iri add-ons for dredge (Cause the curren ones suuuck) Iri plank: When exiting a locker the undectctable status effect persits for 7 seconds / Sacrificial knife: exit lockers silently 1 second slower (so 2 seconds of exiting a locker)
10:07 I don't recall them nerfing dead hard to get rid of the fact that you needed to wait it out everytime, they nerfed dead hard to stop the distance BS and allowing survivors to reset everysingle chase.