Patch 8.2.0 – Hooks Nerfed, Dredge Buffed, Tomfoolery Stonks Rising – Dead by Daylight



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Patch notes: https://t.co/uAh6Tucutp
http://www.twitch.tv/ScottJund

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27 thoughts on “Patch 8.2.0 – Hooks Nerfed, Dredge Buffed, Tomfoolery Stonks Rising – Dead by Daylight”

  1. I wish they'd nerf gens tbh. I've had way too many games, especially lately, where no matter what I do to stop it gens get done in my face practically because survivors know you can only chase down one person at a time.

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  2. You talk crazy man. Objects in the hallway will make a survivor think if the killer is upstairs or downstairs? 😂 You been lighting up lately Scott? You on that good good or still rawdogging life on avodaco sandwiches? Anyway it's a nice buff for survivors against ranged killers and I think that was the point.

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  3. Not showing prestige lvl and 70 second hooks states are going to go miles to combat toxicity. Proxy camping has become way too common and was frankly too strong since gens were updated to take 90 seconds. You can literally hook near a cluster of gens and just hangout, especially if you get an early down. Even if the other 3 sit on gens, once you make it a 3v1, you snowball to a point where 1 person is on hook, 1 is in chase and one has to do gens/save and heal, and that significantly slows down progression, especially when you add in pain res, pop, grim, etc.

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  4. the perk changes part are really bad, the previous patch changed these perks as well, only number change again… they really dont want to work i guess. like there are 50 perks that are need change asap but sure move numbers on already okay perks…

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  5. Looking at the Doctor’s Static Blast change, let’s say if a survivor stays in the locker within the range of the Static Blast to avoid it. Would the cooldown still be 30 or 45 seconds because it didn’t hit anyone?

    PTB is around the corner~

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  6. This game is getting more and more survival side, especially in high MMR as a killer u still have to count the hooks, low gen defense perks, meantime survivals get healed faster,get flashbangs faster from lockers, gen rushing faster,Babysitter perk just too OP, now with Lara Croft they can simply vault *even faster than before. So basicaly if you don't want let survivors use these buffed perks you have camp, slugg, and tunnel even more am i right ?

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  7. I'm liking all these tomfoolery buffs.

    I love dressing up David as Robotnik and just bringing a bunch of these, super fun way to play if you're stuck doing gens.

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  8. They hide prestige….why can't they just generally hide everything else as well? By everything I mean the player names, their character and profile (especially that). Even the console symbol because from what I gather playing dbd people leave the lobby for few and some ridiculious reasons lol. Just give us damm silhouettes at this point lol ¯_(ツ)_/¯

    Temparorily anonymity mode was the better move than the devs providing what they delivered. Just like how survivors cant see killers, killers shouldn't be able to see survivors but hurmourously and sadly to say survivors shouldn't be able to see other suviros. Solo- Q is hell, man lol. I still hope they will implement a UI where we could see our team's build, but that may end up becoming another ,NEW, reason why some will op out of the lobby LOL. We can never win :,D….

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  9. 10 extra seconds to both hook states is unnecessary. I understand wanting to punish proxy camping harder (even though it's easily punished by gen rushing) but having so much more time across the match to do gens is absurd. It'd be tolerable having a little more time on the first hook state so that camping for the 2 hook requires more thought and consideration, but 20 more seconds on the hook per survivor (80 total) every match is almost an entire generator worth of time. There's no reason for this when there's already plenty of second chance perks and anti camp options (reassurance, OTR, DS, & DH).

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