Yep, Terminus is good on Plague… | Dead by Daylight



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Just a quick Plague match showcasing how Survivors cannot actually heal from cleaning during endgame with Terminus, a new perk from Wesker that keeps Survivors broken until some time after the gates are open. Nasty combo!

Watch live: https://www.twitch.tv/Otzdarva
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Thumbnail 3D render by the lovely Ev3ntic:
https://www.twitch.tv/Ev3ntic

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47 thoughts on “Yep, Terminus is good on Plague… | Dead by Daylight”

  1. I think I found a good build on dredge it was primarily made to slug the perks it consist of knock out jolt deer stalker and infectious fright or no way out this build give the game a fun hit and run play style but a twist

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  2. Love your work man, you’ve made dbd super enjoyable for me and I used your killer questionnaire to start playing killer (started as a survivor main) and I’ve been having a lot of fun! Dredge was at the top of the results of the questionnaire and I’ve been having a blast with him!

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  3. Otz I have a suggestion for content!
    Maybe u can make some videos about making low tier killers better with the right build! There’s a lot of people that enjoys playing sadako for example but don’t know how to execute her properly (myself included

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  4. Otz, listen. I was just in a game a few minutes ago, playing survivor against a hag killer, ran her for 2 gens, she drops chase, teammates had a healing boon up so I heal in the time the killers gone, suddenly my internet drops. Hadn’t happened the whole rest of the day but only a few moments after that specific chase it did, and I’m a bit paranoid that it might’ve been a subtle cheater lagging me out of the game in light of the whole cheater problem, I’d just like to hear your thoughts on the matter.

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  5. 5 generators at 90 seconds, a minute and a half each, in 5 minutes… while for most of the match there were two survivors occupied, either being chased or hooked. So with mostly only half the bandwidth… they had to be pretty damn optimal to do a gen popping what averages to around a minute each. Pretty suspicious.

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  6. Gonna sound like a stupid comment but I'm genuinely happy to see you use the word "triggered" correctly for the Plague noises and stuff cause I know in this day and age on the internet that word has kind of lost meaning.

    It's a small thing but I appreciate it a lot.

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  7. Trickster rework idea. I would also like feedback on how yall would feel about it and improvement or your own idea. Basically the rework would add a random status effect when injuring a survivor with your power… this would only last 60 seconds after becoming injured if its oblivious, hindrance, blindness, or broken….if its mangled that would last until you heal.(free sloppy). Also add to base kit: when hitting a survivor with the first 2 knives the survivor becomes oblivious for 10 seconds, the trickster loses his red stain for 4 seconds and he can see the aura of the survivor for 4 second(this would dissappear when the survivor is injured in anyway or when the 4 seconds is up)(m1 injure: oblivious removed and rain stain regained) (injured with power: then it adds random status effect like I said above)

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  8. oh that's nice, it actually works and keeps the cleanse from healing them, I guess if they try to go the whole game without cleansing til the end it'd really bite them if you have terminus.
    tbh though regarding plague it's a shame there isn't a brown addon for her that disables her red puke mode but prevents fountains from auto-cleaning themselves out if they all get filthed up, it'd be a cool switcharoo mode for her.

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  9. love seeing plague games. I had a game the other day where i was just doing bloodweb stuff, game countdown hits 5 and i just see 3 medkits. and then post game one of them just says "imagine waking up and saying, 'Today I'm gonna play Plague'" easily the funniest shit talk I've ever gotten in post on this game.

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