THE PLEASE HEAL BUILD! Dead by Daylight



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THE PLEASE HEAL BUILD! Dead by Daylight

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15 thoughts on “THE PLEASE HEAL BUILD! Dead by Daylight”

  1. I use a similar build minus cholorophobia because I actually want them to heal in my terror radius and that'll make survivors want to run as far away as possible. If they heal IN your TR and are on a different floor they'll likely miss a skill check and get the guard on them without even knowing it.

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  2. Guards lock on to survivors when they do rushed actions in their radius. The person upstairs must have done something rushed or caused a noise that alerted the guard. Either that or a wacky vertical radius situation.

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  3. A hard lesson one learns along the way is, unless they're literally forced to do it as part of the game loop, effects that rely on your opponent doing something specific to get value are always worse than effects that do not. That's partially why Smash Hit is rarely ever used compared to practically every other exhaustion perk, for example. Or, why Deadlock does a better job at kicking survivors off gens than DMS, unless you have a way to reliably force survivors to let go of the gen they're on as soon as you hook.

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  4. You asked "What is this build?!?" This build, while not something I suggested.. Is one the knight can take advantage of his guards ability to go through walls and objects when a survivor makes a rushed action or fails a healing based skill check. The "counter" you mentioned they would do opens them up to dying quicker as well. Since they would require one less hit to take down.. Obviously..

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  5. The knight has a ton of bugs still going on with him and instead of fixing him they shadow nerf 🤦‍♂️. The fact that survivors can run in the detection circle of the guards for several seconds without being detected is broken. It happened several times this match alone.

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