Is Dredge's Exposed Addon Any Good? | Dead by Daylight Killer Builds



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In this video we are testing out a build with the newest killer’s iri addon that causes exposed, to try and see if it’s actually any good or if it’s just another trash tier ultra rare. The Dredge’s other addons aren’t too bad either so unless it performs well, it’s almost never worth running.

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27 thoughts on “Is Dredge's Exposed Addon Any Good? | Dead by Daylight Killer Builds”

  1. The thing about Dredge's Husk is how it shuts down a loop. A survivor gets 2 options when you drop it; risk the hit and try to mindgame (which is hilariously reactable) OR leave the tile. You likely won't get a hit with it because the survivor will just leave but the important part is exactly that; The survivor HAS to leave. Imagine, for a moment, Shack not being relevant if you so choose.

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  2. I was going to post a comment about unseen value due to survivors freaking out when they see the exposed value, and coming of gens to hide, then Kate freaked out near the end of the video and ruined my big brain thought by actually showing you freak out value. Think the addon could do with a 4-second buff, in the first match you were close to 2 other downs with it but just not enough time.

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  3. just change it to exposed for all survivors within 12m of a locker you exit for 8 seconds, during nightfall the duration of exposed goes up to 10 seconds

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  4. I feel like the build is counter productive to your goal, while I get the hit and run play, if you want value out of one shotting I think enduring spirit fury would help, just keep pressure in chase, heck even coup would gotten you those downs

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  5. dredge is literally made for anti-loop. ur definitely at the survivors mercy when u dont even try to use the power.

    like, the add-on is not strong, agreed, its more of a "if it happens it happens" thing. but every add-on sucks when u dont know how to play the killer.

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  6. Broken doll might be a play. doesnt give you extra exposed time, but an extra 20 seconds in nightfall gives breathing room to find a target and get much closer by the time the exposed kicks in

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  7. I think the key to utilizing the add-on would be using the first part of nightfall downing the injured survivor(s) that got you there and then teleporting around to prelocate the healthy ones, so you can pick them off quickly at the end. Like a shark circling its prey sort of vibe.

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  8. No offense Tofu I love your vids, but you are using some weak perks for this particular killer. And honestly you are playing him all wrong. Get more info perks. His power alone allows you to be super fast and mobile. And play some kind games by jumping in lockers and just waiting. There is a bunch you could do with this perk that makes it superb if done right. But best perks are broken doll, Malthinkers skull, field recorder, lavaloer microphone, broken pillow, baddies calendar, and believe it or not the cowl is a good one for out of nightfall info. A better build would do you wonders. Thanks for the vid, more dredge brother.

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  9. I wish this add on had some kind of charge up. You would get a token for hitting survivor within 8 seconds of exiting a locker, and once you get 5-10 tokens, you get instadowns for the entire next nightfall. I would make it reusable, and it would be cool if it had an audio warning when the Dredge gained a token. It would make this add on stand out more and feel like a big build up to power.

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  10. Was just talking about this today, and in all my games since release have only ran into success with it twice. Granted no major effort, just the few times I tried the add on.

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  11. Watch your dredge videos and just try to think of what could've been done differently. PLEASE FOR THE LOVE OF GOD (no hate, ur just playing him wrong) I love watching you play any other killer but the dredge ones hurt my soul

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  12. Wtf is their obsession with the number 12? Twins exposed add-on was 12 seconds on release, same with Nemesis, why do they think 12 it a good amount of time for exposed? Literally every single add-on that they put 12 on for exposed, they ALWAYS end up increasing it because 12 is a joke.

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  13. Wth are you talking about no anti loop the dredge is the master of anti loop even if they don't fall for the husk recall it will force them to ether fall for it or make them leave the loop and then you can jump locker or continue the chase

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