A Camping Tunneling Nemesis? In MY Dead by Daylight?



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idk how the hell we escaped
http://www.twitch.tv/ScottJund

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33 thoughts on “A Camping Tunneling Nemesis? In MY Dead by Daylight?”

  1. whenever i run a healing build, i NEVER get the opportunity to use it, either because i'm in chase the entire match or it's a plague or legion. the MATCH i switch to a different build, i get all the opportunities in the world. so annoying

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  2. I'll admit, I skipped to the end just to make sure this wasn't the 90% of c/t games where it fully pays off.

    I really like the strat of crawling towards the exits during endgame instead of recovering. When you're across the map it doesn't do much unfortunately, but if you're anywhere close it starts to put a bit of time pressure on the killer; and, the longer they put off picking you up, the closer to the exit your destination hook will be. Also a chance you'll create distance from all hooks, that the team can use to do a hookblock save. If you're lucky enough to have been picked up and put down to gain some wiggle progress, you're basically guaranteed a safe out one way or another.

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  3. I would consider myself an extremely good nemesis player, and I just don’t understand why these newer/worse nemesis players play him the way they do, he’s built for hitting around corners and mind gaming but people play him like if they don’t use their whip at every window or pallet they see they get smited

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  4. Ngl, I play Nemesis when I just want to mindlessly chase survivors, because I find his anti window and pallet ability very fun. It doesn't usually mean camping and tunnelling, but if buddy who is going for the rescue or just got off the hook is the next person I see, well thats just bad luck 🤷‍♂️

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  5. I just played the 3-gen CoB, Eruption and Overcharge build. The game isn't even fun as killer because it's so fraking easy. I'll be surprised if this game doesn't go belly up in the next year or so with how bad the balance is. (The entire game, I only defended 3-gens. It was a long game, but the survivors couldn't do anything. Just waste resources until they final came up to me and asked me to put them on the hook. I can't believe the developers haven't kill-switched that stuff).

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  6. Some things are always consistent in DBD:
    -Nemesis, Mastermind and Executioner tunneling
    -Nurse,Blight and Spirit being meta sweatlords
    -Clowns being smart killers yet still losing due to bad luck
    -Demos being sweethearts
    -Twins having no clue how the fuck to play
    -Bubbas throwing tantrums (both in game and in post game chat)
    -Deathslinger and Plague mains being the most normal, reasonable killers of them all
    -Freddys playing as boring as physically possible

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