BHVR Needs To Fix This. | Dead by Daylight



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30 thoughts on “BHVR Needs To Fix This. | Dead by Daylight”

  1. On many maps, all the survivors have to do is throw pallets and jump out the window. Survivors don't even need to try to build pallets and think ahead. Just run and press the space bar.

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  2. Finally someone make a bit of sense, I'll follow you just for this vid.

    Btw, in comments i see a lot of people complaining about MfT but the problem is the amount of usage those perks get, and WoO is more problematic on this aspect.

    I would like this perk to be active only in chase, maybe this change could deincentivate its usage.

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  3. meta is meta, and will always be meta. no problem there, i guess.
    But MFT if obnoxiously poor design. I'll never understand why 4 survivors all get permanent haste if they want it. I'd rather go back to having just one occasional speed hacker bc it seems like the same crap to me. MFT is the only meta survivor perk that is just straight up busted, and it needs to be changed.

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  4. I do agree that Made for This needs a change, maybe something like it's deactivated after leaving chase and doesn't reactivate until you fully heal. I play a lot more survivor than killer and have seen my fair share of survivors running Windows, Resilience, MFT, Hope lose their minds after the game because the game didn't auto play enough for them. It got to a point where I felt discouraged from running it due to what I saw and how my skill kind of tanked. Nowadays, I run a perk that helps with gens (potential energy), a perk rewarding me for working on gens (Mostly Blast Mine, but sometimes Flashbang), a decent exhaustion perk (Balanced or Dead Hard), and finally a good healing perk (Autodidact or Second Wind/Renewal) to keep me flexible throughout a game. Certainly realized quickly how much I relied on MFT when I got stomped back-to-back by Freddy, but games are more rewarding now when I play a loop successfully.

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  5. Moira in OW having a lock on is actually a common misconception due to her drain animation. It's actually a wide hitscan beam with a limited range. So wide that's It's very easy to aim. It used to be wider, too.

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  6. Just remember that the devs said that pain res and all the good regression perks were too meta so they obliterated all of them… but mft comes in the meta and everyone uses it? And there isn’t an issue? Make it make sense bhvr

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  7. I would just like to say I just bought the game like not even a month ago and I just hit gold but my first silver 2 lobby I thought I was going up against a complete Comp team and they we're running all of these perks and I was struggling so hard it's not even funny I literally hook one survivor and I couldn't even do anything it was so boring every other lobby I played it was pretty even sometimes one or 2 would escape but these perks are absolutely horrible and I just joined the community

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  8. I'm over here sweating by balls to play M1 killers and survivors are running perks that play the game for them.

    And then people have the audacity to complain that Pain Res is OP.

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  9. I personally don’t think they should fix it it’s just add some fun in game after dh get nerfed and all other perks so instead of that they should get back old ruin and other old perks at it peak so it would be some op perks on both sides

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  10. Mft would be fine if it forced exhaust on you and only worked if exhausted… like 1 take away the endurance it gives and 2 give it the gimmick that it's the only perk that works if you are exhausted.

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  11. Wait, I don't get the problem with Windows. The whole point of the perk is to help survivors to learn pallet and window placements, helping them to get better at this aspect of the game. I get that it makes people look above their level but it's never something absurd. It doesn't matter if they see all the pallets and windows if they are not skilled enough to loop the pallets and windows. If the pallets are, for example, so good that they don't have to play the pallet at all and can just pre-drop, then the problem is the map and all the safe pallets that are in it, not the perk that shows such pallets.

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  12. killers are already faster than survivors, plus their unique powers, having their own perks and bloodlust. Yet, the killer mains cry about a 3% haste, where survivors have to be injured to access. If you are getting out played by someone with MFT, its cause of your skill as a killer, not because of the perk. Stop making excuses lol

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  13. Im kinda new ; i start to play dbd 2 weeks ago and i like it so much since i main a mmo for 8/9 years Eso and i know dbd have that mmr thing but in one day i reach irish 1st division with killer ofc i have a lot of stuff to learn i am farming the perks from other killers etc but what i feel ; is really what you talk about ; from the first thoughts coming from a new player i really feel the meta for survivors is literally the same and those perks carry a lot more then killer ones; cause on killer since i am farming perks i go all the time to try new killers and a lot of them dont use the same perks over and over ofc some perks are strong but still dont mean will be super strong for every killer and a game change ; i think they need to change the top perks from survivors cause every 1 runs the same perks and that just shows how strong those perks are ; cause is just simple ; when a lot of ppl just use 3 base perks all the time that just means those perks are very strong compared to the rest of the perks ; i will give a example ; from a mmo the game release a new patch and that patch brings every time new"sets and " on a game with 300/400 "sets" every1 runing the same set just tell how much that set is strong compared to the others 300/400 "sets" and that i think is the best example for all the survivors who run the same perks over and over is just a carry

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  14. I know what I'm gonna get haha (proceed to buy nic cage perks)

    Edit: I only use self care bite the bullet botany and made for this so I can get some distance and heal in peace

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  15. I use windows because I struggle with learning pallet spawns or knowing whatever pallet is up or not😭😭but I don’t like MFT makes playing killer a struggle

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  16. And I'm kinda surprised stbfl isn't mentioned cuz stbfl has for some reason become a bit controversial for some reason which I think the perk is fine and in my personal opinion when it comes down to changing or Updating their numbers they should do a meta shake up every mid chapter patch until we get to a great point where their fun, strong, and fair counter play and having a perk like dead hard for an example when it was apart of the meta for 6 years and og dead hard was super busted and annoying and their was no counter play, and the dead hard we had before they nerfed it again it was fun, strong, but their wasn't like a lack of counter play, it's just the counter play was really complicated just like noed but it got nerfed in the 6.1.0 Update the counter play was to break totems before the gens were done but with a lack of communication in solo queue the counter play was a bit complicated just like dead hard before they added the anti- tunnel effect to the perk

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