10 More Overpowered Perks from Dead by Daylight History



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Hey everyone, today we’re looking over ten overpowered perks from DbD history. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Intro 0:00
Sprint Burst (1.0.0) 0:06
Small Game (1.0.0) 1:23
Boon: Circle of Healing (5.3.0 PTB) 2:30
Overcharge (6.1.0 PTB) 3:50
Saboteur (1.0.0) 5:08
Borrowed Time (1.4.2) 6:08
Iron Grasp (1.0.0) 7:38
Iron Will (2.3.0) 8:44
A Nurse’s Calling (1.1.2) 9:52
Dead Hard (1.6.0) 10:44
Outro 11:40

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39 thoughts on “10 More Overpowered Perks from Dead by Daylight History”

  1. Balanced landing was pretty overpowered up till they removed the fall stutter effect. Because on maps like haddonfield you could make infinites with it. Even though it was seen as one of the weaker end exhaustions. It had its time up till then and that one change dropped it.

    Reply
  2. Mettle of Man used to require you to take hits to get the Endurance. Not protection hits. Just normal, basic hits.

    Meaning it was virtually unavoidable, it was guaranteed to extend chases and punish the killer for spreading damage, and it required absolutely no player input or special condition. It was just take hits, free Endurance.

    How was that perk ever allowed to be released?

    Reply
  3. In my opinion Circle of Healing got kinda gutted down. Ok, it was strong, but no self-heal basically repels anyone from using it since it isn't sure if it will be usefull by any means. Moreover, now it doesn't make sense to take CoH for healing purposes when We'll Make It or even a good old medkit will do the job quicker and thus will be way more efficient than CoH which requires you to bless totem and later get to it even may require to go further away from any objective

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  4. Ultimate Weapon is a bit overpowered if you ask me. Like killers get so much just by opening a locker, you scream and reveal your location AND your blinded long enough for them to find you. Maybe it's just me but most of my matches have spiraled into disaster because of that perk.

    Reply
  5. I remember back in late 2018 before Legion was out and BT had still the old visual effects, you could not mend like you can now. You had to heal or get healed during the bleed out timer or you would go down. This meant that the killer just had to chase you for that duration and you would drop dead.
    That was the reason why I started to use Self Care until it got changed.

    Reply
  6. Hot take: I miss old dead hard.
    Both as a killer, and as a survivor. I main both on a 50/50 basis.
    I miss it as survivor because it made the game fun, your own super power of sorts that allows you to negate a hit easily, but you can be punished for playing badly by a killer who saw it coming.

    As a killer, someone with dead hard was irritating but fun, the times I see it coming, bait them and catch them just 5 seconds later than I usually would is entertaining. A game of cat and mouse, I don't want the mouse dead immediately. I prefer to play with my food

    Reply
  7. Id like to say that even though overcharge used to be terrible, recent builds with doctor and the right perks made overcharge the strongest regression perk. Pair that with doctors tier III you scream, revealing your location, you see fake pallets and doctors which in my opinion, puts pressure on survivors and makes them have to think about which doctor could be you. All in all I think overcharge has improved and in the right hands it's op

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  8. I used to use Iron Will soley because I got tired of hearing the sexual ah moans from whoever i was playing as lol I didn't even consider the benefits it had in game

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  9. I honestly miss the old double endurance borrowed time effect. i would love to see it come back but if the unhooker takes the endurance hit they are broken for 60 seconds as well. so they cant just heal after mending. seems like a fair price to pay for double endurance. but with the new anti camp mechanic coming soon it prolly will never happen.

    Reply
  10. How was mettle of man not picked the perk was absolutely busted the fact it was just take a hit and get bt which never even put you in mend was the dumbest perk the game has ever seen.

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