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Patch notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/483-8-4-1-bugfix-patch
http://www.twitch.tv/ScottJund
source
Patch notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/483-8-4-1-bugfix-patch
http://www.twitch.tv/ScottJund
source
Rip ugly doll
I might be doing the wrong kind of math, but I think Chucky will travel 14.4m in his power (1.8sec*8m/s) versus traveling 12m (1.2sec*10m/s). So, he won’t be as explosive, but he can go further than before.
Ya, I think Chucky is dead atp. Maybe top of C tier at best now. I haven't tried the changes myself yet, but I know for a fact that speed nerf is going to nuke him. That's not even considering the fact is CD is now what it basically was on launch (stupidly long). No genuine compensation buffs either (duration is stupid and almost nothing; scamper buffs are useless because you can't turn in it). I guess it's not surprising, though. Kill SM, move on to the next. Wonder who will receive the nerfs of death next. Lol
You'd think they would maybe shore up the bugs and glitches with the other two pet killers we have being Twins/Knight before releasing a fully pet based killer but they didn't and it shows with Houndmaster.
I swear, these whiny ass DBD players aren't gonna be happy until Chucky gets the Skull Merchant treatment. Why not, huh, BHVR? Everyone already bought him. Why not gut him, and drive people to spend money on other killers. Ugh
so when Vecna is flying over a pallet I can’t block him anymore, or when he is trying to fly through a window, I can’t blocked the window?
The Chucky change is pretty obviously a nerf. The longer duration means absolutely nothing as you only gain about 2.4 meters of distance more than before, while being much slower, meaning the distance "gained" on survivors will be less than those 2.4 meters since survivors get 20% further away from the moment you start your dash than they would have before. If you hit now, you would have probably hit before too, but Chuckys strength wasn't countering survivors holding w anyways. If you miss, too bad. Then you have to wait for 2 seconds longer than before while still being 110%. The slower Slice&Dice feels bad to use too if you're used to the faster speed. Feels like some kind of slowmotion baby version of what it was before.
Chucky goes from 12m to 14.2m, but i wouldn't really consider it a buff unless they increase the speed at which you can turn
Houndmaster is still unplayable, what she needs is a rework. No amount of buffs will make this horrible gameplay work.
Why did they go back to 14 seconds for Chucky? 14 to 10 seconds. One was too much and the other too little so they settled on 12 seconds which was a good in-between number but now they went back to 14 seconds?? What a pain..
and still no spirit fix. amazing lmfao
What I learned from this patch is that people do not understand how to evaluate speed on killers. So many people in the comments saying you go further with Slice & Dice, pulling up math to “prove” it, and that math doesn’t account for the fact that you are going after someone who is running away from you. Whenever a killer’s speed is changed for a chase-oriented ability, you should be subtracting 4 m/s before comparing the versions to determine if they’re actually gaining/losing distance on a survivor.
Chucky needs a buff ngl
Boy you better stop fucking with the chuck
Scott you should absolutely not miss out on the Human Greed buff. Since
it is a aura reading perk, that increase from 3 to 5 seconds is huuuge. Now I will say, on it's own
Human Greed is meh, but with Hoarder it now becomes a very strong perk combo with the survivors
basically having the side objective of having to do chests.
For Chucky, the total distance travelled in a Slice & Dice has been slightly buffed, but the slower movement speed will still be felt and is definitely a nerf overall.
If there is one thing I'd like to see changed about Chucky it would be slightly better manoeuvrability after scampering. As it stands right now, it's almost impossible to hit a survivor with a scampered Slice & Dice unless the survivor practically runs in a straight line away from the pallet, which you'd have to have like 5 minutes of playtime in DbD total to be doing against Chucky.
I don't think it should be head empty levels of easy, but I also think it shouldn't be almost impossible. There is a balance we can reach here.
5:05 I recall a certain someone asking for them to delete skull merchant.
I also don't recall getting nearly as many DCs playing Chuky as I did playing skull merchant.
I agree that houndmaster’s held back. By bugs but saying she’s really bad is just wrong imo, when she works she’s pretty good
Imo they already made the money off Chucky he is getting thrown in the trash like nearly every other licensed killer. Release OP licensed killers and then nerf 1-2 months after launch.
all the chucky mains crying is crazy
literally nothing u could do against chucky in many scenarios
I played a little today and being in chase with the search path feels like old speed merchant
the only nerf I would give to the Houndmaster:
The dog should not bite you when you unhook. Like how the Knight's gueards vanish when you unhook
Chucky was so much fun before this nerf he his dash is criminally slow
Did they not fix Thrill of the Hunt? Why didn't they fix Thrill of the Hunt?
Chucky overall got nerfed but he seems more fair to verse and he's still pretty good, i like these changes
Chucky got assassinated LMAO
8008
sooo what about thrill of the hunt???
What a crap killer. They should had made it so 2 people can play this killer, one the person and the other the dog. The other person can move around everywhere and hold survivors when bitten, no damage. The dog can be blinded for a long time like zombies and pallent stuns last longer as well. Me and my boy would play the fuck out of this.
No fixing the bug that make Trapper traps not reset ever with his iridescent add-on.
love the fact when it comes to killer perks they revert the nerfs to perks but SOL when you are a survivor, just gutted into oblivion
Rip Chucky now become harmless doll
WTF does 'increased Upside Down suggested velocity' mean? I mean I know what it's supposed to mean, but seriously, is it any wonder there are so many bugs in this game? BHVR's coding and text writing are about equal it seems
If the Houndmaster speed line can be used in chase now, I guess I can stop moonwalking and being bashful to keep my speed.
Can y'all stop sucking against Chucky? He was never strong. Just stop sucking.
I went into a match as chucky today without even noticing the patch notes,and I thought it felt strange.. and honestly sluggish. Why not just leave viable/fun killers as is
So according to the patch notes, Chucky used to travel 1.2*10=12 meters, now travels 1.8*8=14.4, so 2.4 meters further, but also takes 1.8-1.2=0.6 seconds longer to travel the full distance. During this time, a survivor is able to run 4*0.6=2.4 meters, which is exactly the extra distance Chucky is getting, so it all sorta cancels out, but is probably a net nerf since survivors have more time to react.
BHVR be like:
Houndmaster breaks a pallet 0.1 seconds faster -> NERF
Nurse ignores pallets -> "This is fine"
This is some big sister, little sister kind of shit. Wtf…
Yeah, the Deviousness gains on Houndmaster are atrocious. You'd have to spend most of the game just farming grabs to get anywhere close to maxing it out. They are not the only Killer that needs their Deviousness numbers tweaked. Even before the move from eight million max to ten million max some Killers just struggle to earn points in that category. Considering it's the one category that differs for each Killer, with only some minor additions in others based on powers, it's understandable the devs have some trouble balancing out the Score Events properly. They often vastly over estimate how much of an action you will be doing and as such have them be low numbers. Some Deviousness Score Events should be double or even triple if not more what they are worth at the moment.
Thanks for the video Scott.
Patch Jund reading some Scott Notes
Chucky was a huge nerf