Red's HIT & RUN XENOMORPH BUILD! – Dead By Daylight | 30 Days of Xenomorph – Days 19 & 20



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Today’s Alien Xenomorph build is focused on the hit and run strategy utilizing sloppy butcher add ons paired with Nurses Calling and Monitor & Abuse! The 30 Days of Xenomorph is still great fun and picking up pace with the new fixes.

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Killer Gameplay!

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00:00 Build Breakdown
01:04 Xenomorph Gameplay

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25 thoughts on “Red's HIT & RUN XENOMORPH BUILD! – Dead By Daylight | 30 Days of Xenomorph – Days 19 & 20”

  1. hit the nail on the head on why i got out of xeno. the constant back and forth nerfs and supposed "buffs" of the tail on top of the never ending turmoil of the turrets got me out of xeno unfortunately quick.

    Reply
  2. Hey can you do a xeno build with
    save the best for last for the turrets
    rapid brutality
    (last two perks of your choice or
    play with your food and ultimate weapon seems like a fun build to me but idk)

    Reply
  3. Xeno just doesn’t feel good to play. First and foremost, the tail attack is so hit or miss, literally. So many misses that look like hits. Very awkward to aim. Super punishing if you do miss. Then, to top it off, hitting a survivor with it isn’t even satisfying. It just doesn’t “feel” good, if that makes sense.

    I also find traversing the tunnels very annoying. So many moments where I’ll want to go one direction, but the game forces me a different way. Or I’ll be going straight and I guess I slightly leaned left and so get stuck at an intersection.

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  4. I’m thinking Monitor and Abuse might be less useful for Alien than some other killers since they often use the tunnels to come out fairly close to survivors straight into a chase anyway so you’re not getting as much traction from the terror radius reduction as is you walked there normally. A possible interesting replacement for Alien it would be their signature perk Alien Instinct. In this build if you swapped Monitor for Instinct then after every hook you’d see the aura of an injured survivor, they’d be Oblivious for a while, and if they’re far away you could quickly use the tunnels to get close and hopefully catch them trying to heal themselves with Nurse’s Calling. (I wouldn’t be surprised if Red already tried this combo this month, I’m just thinking off the cuff. 🤷‍♂️)

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