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Today’s Alien Xenomorph build is focused on the hit and run strategy utilizing sloppy butcher add ons paired with Nurses Calling and Monitor & Abuse! The 30 Days of Xenomorph is still great fun and picking up pace with the new fixes.
I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Killer Gameplay!
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00:00 Build Breakdown
01:04 Xenomorph Gameplay
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Hey everyone red here
Nice edits!!
absolutely LOVING the new editing red! Keep up the good work!
Everyones running corrupt intervention now cuz survivors are instantgenning. I think we're prob gonna get a balance soon to gen rushing
One good thing about the Xenomorph is he has no bad skins.
hit the nail on the head on why i got out of xeno. the constant back and forth nerfs and supposed "buffs" of the tail on top of the never ending turmoil of the turrets got me out of xeno unfortunately quick.
Bvw
That perk build intro goes hard! Love it!
Can I request for Early Game Pig Build?
Add-ons: Video Tape & Rule Set no. 2
Perks: Lethal Pursuer, Hex: Face The Darkness, Hex: Devour Hope, Gearhead
Thanks!

Perk intro is so fire! The editing is so clean man
Soooo much pressure
Nice investment on the intro
Love the vids red more ggs to you!
The new edits are amazing!
That last game had insane pressure.
Im finding it really awkward to hit people with the tail now and i don't know why.
Hey can you do a xeno build with
save the best for last for the turrets
rapid brutality
(last two perks of your choice or
play with your food and ultimate weapon seems like a fun build to me but idk)
So glad they fixed the tail attack
Xeno just doesn’t feel good to play. First and foremost, the tail attack is so hit or miss, literally. So many misses that look like hits. Very awkward to aim. Super punishing if you do miss. Then, to top it off, hitting a survivor with it isn’t even satisfying. It just doesn’t “feel” good, if that makes sense.
I also find traversing the tunnels very annoying. So many moments where I’ll want to go one direction, but the game forces me a different way. Or I’ll be going straight and I guess I slightly leaned left and so get stuck at an intersection.
I prefer the new perk loadout Red it’s much clearer

Xeno's tail attack should definitely not have the "miss" cooldown when hitting a turret. Because by defenition, I didn't miss, I hit what I was aiming for
Surprised they never did a space station tile
I’m thinking Monitor and Abuse might be less useful for Alien than some other killers since they often use the tunnels to come out fairly close to survivors straight into a chase anyway so you’re not getting as much traction from the terror radius reduction as is you walked there normally. A possible interesting replacement for Alien it would be their signature perk Alien Instinct. In this build if you swapped Monitor for Instinct then after every hook you’d see the aura of an injured survivor, they’d be Oblivious for a while, and if they’re far away you could quickly use the tunnels to get close and hopefully catch them trying to heal themselves with Nurse’s Calling. (I wouldn’t be surprised if Red already tried this combo this month, I’m just thinking off the cuff.
)
Where's the super salty end game chat at thoooooooo
I really enjoy playing xeno, but alot of times I feel he too easy. It's kinda like onryo, they are pub stompers. Also idk how I didn't find you faster, really enjoy your videos