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THIS TRAPPER BUILD IS PURE EVIL!
Just trap totems with the IRI coil!
STONKS!!!!!!!!!!!!!!!!!!!!!!
The end
Timestamps
Introduction (0:00)
Gameplay 1 (1:16)
Gameplay 2 (8:42)
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– PotatoLegion aka “Spud”
🎵Ending Music by: thesedonas.com – “Blues” 🎵
#DeadbyDaylight #intothefog #DBD #BHVR #Legion #shirtmysurvivor #horror #multiplayer
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I would love to not always see mori everytime. Makes it more enjoyable to see it hook and chase. I love it. It's thrilling.
Still bottom tier
The only thing about this build is that Trapper is not threatening, and good teams will see Plaything and avoid the totem because it's obvious you have pentimento, so I don't think this a viable build tbh, since half the build and almost half your power rely on ppl getting rid of plaything and good teams just don't against weak killers
I like how everyone is saying trapper is trash forgetting myers is also trash but is FUN.
Trapper on rpd is easy trap up the lobby so much that they can't go through it during chase
I love this skin i wish i could buy it
I love ur videos potatolegion. Be happy to know your one of the only people i sub too. Great entertainment and your not toxic bm trash, i laugh a ton and find myself constantly say "damn that was nice". Keep up them videos ill keep watching 🙂
Who stole almost all my Wesker build? lol
if survs can relight boons. killers should be able to re-kindle hexes
Anyone ever tell your that your end theme sounds like the opening theme to Shadow Star Narutaru?
Great video man! Bit of advice from a trapper main, RPD is pretty decent map in reality for trapper. You just don't need to overthink about doing big brain plays with trap placements. Instead focus on trapping high traffic areas with little wiggle room to go around such as doors, especially when running addons like the bloody coil you force survivors to undo these traps injuring them either way. One example I would give is when you placed a trap at the vault on the outside metal stairs, survivors can slightly move in air making these traps really inconsistent. A more reliable placement would have just been trapping one of the two exiting doors beside it limiting the routes a survivor can take while in chase or slowing down map traversal.
Yeah of course the killer main thinks trapper should just instantly pick up the trap instead of just bending over for a sec to pick it up.