February 2024 Developer Update | Dead By Daylight News



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26 thoughts on “February 2024 Developer Update | Dead By Daylight News”

  1. As a blight main, running both iri addons (33 and tag) would give you increased speed, turn rate, and rush duration, but only two rushes, making it a nice side-grade. You went from rushing for mobility to rushing to close distance (at least, that’s how I used the changes).

    One extra rush on 33 makes it pair better with tag, letting you cover more distance you previously couldn’t, and makes the playstyle of closing distance over mobility stronger. But… it also now makes the pair debatably stronger than basekit, now.

    On its own, 2 rushes for turn rate and duration was really not enough to actually do anything without an assisting addon (but don’t get me wrong, two rushes doesn’t mean he can’t do anything, but it’s a very heavy nerf for a decent effect), but in a sense it just made it like matchbox for blight, which I’d say was good.

    The change to three rushes kind of takes away from its play style change gimmick, and now makes it even more strong when paired with tag or other addons. Pretty happy they changed it for consistency between both iri addons… but this might make some people start bitching again. Because (and this is me guessing), pairing both iridescent addons now seems like the strongest pair.

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  2. What do you mean clowns yellow bottles suck? Respectfully have you ever played Clown and used the double bottle combo in chase? A yellow bottle makes a complete difference in loops to get an almost guaranteed hit.

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  3. i reckon the huntress buffs will get reverted other than her movement speed. she didnt really need the buff at all, but she is a tad slow when shes waiting

    also yes normalize all damn locker spawns

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  4. I'm glad someone else is unhappy with the Mangled change. A general perk gets worse so they can sell us more perks later. Yay.

    Meanwhile 3-gens are nerfed, alternate wins (Pig, Sadako) are nerfed, and now spreading pressure is nerfed, too. Do they really just want every game to be 3x gen slowdown with tunneling? I hate it. Nice vid. See ya.

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  5. 9:20 Nah nah nnahh Kaiser this is good buff.
    Every action you do as clown toss a piss bottel at it.
    From checking lockers to breaking anything to snuffing totems and now vaulting
    You can toss the piss bottel & get the speed while you are busy doing something else.
    This less delay is huge especially for vaulting as you normally vaulting would be to fast for the speed to take effect.
    This changes everything

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  6. Sloppy probably won’t be as good now thanks to the mangled change (I probably won’t care much because I just use it for the hemorrhage I find tracking with the puddles to be my preferred method) and I do hope to see it reverted or at least have the timer both be longer and pause while on hook or something similar

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  7. The “gen rush meta” isn’t real, the objective has always been to complete the generators and in turn you want to complete the gens quickly. The most popular perks are actually not “Gen rush” perks, they’re chase perks (windows, lithe, sprintburst, dh etc) as shown by the recent stat release by bhvr

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  8. tbh I disagree for the mangled status effect it seems very weird that you can get a perk or addon that provides an indefinite debuff, especially sloppy butcher you don't have to do anything special just an m1 if it was more of a challenge to provide that debuff then I can agree with it being indefinite

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  9. We actually just, unironically, got a patch where Behavior jokes about nerfing The Pig all the time, buffs The Pig, then immediately nerfs The Pig and in the most asinine way possible as well. "We buffed The Pig, so we've decided to nerf The Pig" is an actual thing that just happened. I almost can't believe that's real, yet here we are.

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