We NEED These Quality Of Life Changes In Dead By Daylight



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Dead By Daylight desperately needs some quality of life changes to make the game feel better to play. There are a lot of outdated systems like the bloodweb which take hours of your time just to level up a character. The same goes for implementing a brightness slider and adding some descriptions to the perks

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5 thoughts on “We NEED These Quality Of Life Changes In Dead By Daylight”

  1. Take a seat, it's going to be a long wait. Remember that DbD it's a business. Investors expect to at least receive the same money as the previous season, so taking away the focus from designing skins and characters and directing it to qol fixes it's going to take a toll on the investors' earnings. The mfcking animation of killers in the lobby was bugged from 4 MONTHS. The blood web it's a significantly more complex structure, moving stuff around it's going to be a long and expensive process. What I personally think could have been a better solution was to take DbD mobile and scale it up for PC. It had a lot of amazing features that would mean a better player experience. The rawr animation looked adorable on Sable and Meg, and super goofy on Ace, Adam and Nicolas, but now they are lost forever.

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  2. I honestly disagree with the last point. Not that it would be bad to have anything like that, but just checking the perks in the endgame is not tedious and honestly adds to the fun and chaos of the game as a relative beginner. It's just one game, after all.

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