Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Just an idea how to help spiteful slugging while also introducing a minor new risk/reward mechanic.
http://www.twitch.tv/ScottJund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Just an idea how to help spiteful slugging while also introducing a minor new risk/reward mechanic.
http://www.twitch.tv/ScottJund
source
I personally think 5 seconds is too fast to enable it maybe somewhere between 10- 15 would be better. There's times where leaving someone on the ground longer than 5 seconds is needed especially if ur one of the few twins players
The dude who went straight to thinking about slug races is honestly so real for that
can't wait to plot twist out of the match
We have heard your feedback and decided to rework Flip flop.
Like you said near the end of the video, it wouldn't change much about the game, which I think is the problem. I think that's an interesting idea, but it honestly doesn't do much.
I really think survivors should get some conditional version of unbreakable basekit, which could be a part of your idea. You get a single use of Push Limits per trial, and have to trigger it before you reach, let's say 25% recovery (if you recover normally past that threshold, you can't use it until you get downed again), it makes you recover faster, crawl faster at the same time (like tenacity), and you can pick yourself up, while you bleed out much faster (the faster bleedout is why you're forced to use it early, so you can't get the benefit of unbreakable without sacrificing a big chunk of your bleedout timer).
got a spiteful slug killer literally right after watching this video lmao
Slugging is a core element of the game, greasy survivoid.
I’m not sure the 5 second delay is necessary, especially since survivor’s can’t move for a moment or so after they get downed, but I think it’s a nice idea overall
That's a really good idea, I just think that the timer should probably be a bit longer than 5 seconds.
All I want is penalty system for throwing survivors who like to "go next" within first three minutes of the match while avoiding DC penalty.
Cant wait to see it implemented in 5 years 🙂
Finally a mechanic to stop those 3 twins players remaining
Crazy to think they already made solutions to this. Both the basekit unbreakable AND the final mori system would have prevented this. And they implemented neither lmao
Honestly the fire.png on the bleedout bar is better on what bhvr has done in the pass
Michael Bay would be proud of those special effects.
As a survivor main I’m always in favour of more methods to kill myself and go next
I would love this when I'm slugged for the 4k 😅
Scott needs to be hired by BHVR at this point
just rework no mither to have this ability, it sucks dick and this would make No mither a bit more interesting.
After filling up the recover meter you should be able to get up after 20 seconds or something.
5seconds? Lol
Only if when they die it counts as a hook.
when theres only two survivors left and the killer is slugging for the 4k the slugged survivor should be able to unalive themselves so the other survivor can get try to find hatch
This is gonna devastate the slug racing community
I think if they want to combat slugging, they should take a look back at that new mori and recovery experiment. I honestly think the idea itself is great, but the execution was terrible, altho I really like that it was an experiment, not a PTB for a new patch, a genuine experiment to gather feedback isolated from the main game.
My idea to make it better would be: When a considerate amount of time have pasted after you reached the max recovery, the limit will just be gone, and you will be able to fill the bar completely. That means if you are slugged for long you can just pick yourself up, which unlike the original experiment doesn't screw with killers like Twins that are forced to slug or want to make it a tactic when snowballing like Oni for example as it will take time to kick in and at the same time it would combat the people that down all 4 survivors and just wait until they slowly die. For the mori part, it also has to be completely change as I want this system to be like anti-3gen or anti-camping system, not new way of playing. My idea would be to make it so when 3 survivors are dead or on a hook, downing the 4th will end the match with a mori. The match can already be considered as finished, so no need to wait out animations as well as it would add some cinematic flair with the mori placed on predetermined place. I also should specify that changes to perks to eliminate moris would not go, Devour Hope and Rancour will still let you mori survivors, but if they really want to remove moris from the perks (which I don't think is necessary) they could make it so instead getting an option to mori survivor, in its place the option to pick up a survivor would be replaced with "Consume" which would make The Entity take that survivor and place it on a hook while instantly setting their hook stage to 3rd, which would make them instantly sacrificed, gameplay wise only change would be that you would lose that hook, while still having same effect of killing the survivor, additionally that could actually serve as a balancing point as unlike moris that have different times, the consume option could take same amount of time for all killers as it would be just usual interaction allowing them to make moris longer and more cinematic.
This is such a great addition!
Edit: For the record, this is genuinely so easy to implement, a single dev could do it in an hour, so that just begs the question; who actually makes balancing decisions like this? Certainly the devs don't just work on whatever they want, and I can't imagine gameplay mechanics are coming from the top. Do they have a dedicated balancer?
This is a great idea
Just add some quiet background metal and make the bleedout bar fire twice as big and you're golden.
How would a mechanic like this interact with perks like Tenacity?
If this mechanic opens the doors for new perks too, I think that would make it more likely to be implemented.
love this idea we need it.
Besides the situation of stacking crawling speed to disappear if the killer ever dares swing at another survivor after downing you. Seems like a fine idea.
Maybe instead of 5 secs make it 10 or 15 secs
You would probably also need to be able to slowly recover blood loss in the dying state when healthy
Very cool! Too bad bhvr will never implement it or if they do it'll be different in a worse way for absolutely no reason other than not wanting to copy ideas.
Thank goodness you’re talking about slugging again. Not sure if bhvr forgot they touched on a slugging mechanic, or if it’s still in the works from whenever ago (along with cross progression and the mori changes that didn’t go through yet™️)
Twins players about to have 0 hook stages 🙁
This is actually a super solid idea
Gotta be honest, sometimes i let people on the ground that tried to kill themselfes on hook for no reason at all, just play the goddamn videogame
Double crawling speed is not enough of an insensitive to use the mechanic and if I wanna quit a match I'll just quit I won't even give killers the satisfaction of slugging me. Also if you have to keep adding mechanics to one specific side because the other side plays in ways that ruin the experience then the game is unbalanced and THAT'S the main issue I can't believe I've had to repeat this point for YEARS and people are still too dense to get it.
The faster bleedout is a non-negotiable QOL if everyone is downed and you just want out, but this specific idea is a buff because you're providing another option that can be useful in certain scenarios, aka a direct upgrade in TF2 terms, I don't think it's a deal breaker but it definitely is a buff and can be annoying if you're the killer.
I would say "Scott please stop coming up with good ideas because BHVR won't add them" but they don't seem to be as adverse to it now, so here's hoping
I dunno. This just seems like it would get abused by butthurt survivors so they’d be like “hahaaa you didn’t kill me gg ez” especially since if this was implemented I assume killers wouldn’t receive the same point/rank up gain if they had hooked the survivor. Slugging does suck, but unfortunately it’s necessary sometimes and punishing killers because they had to leave a survivor on the ground. I hate this notion of it’s wrong for killers to really want the 4K.
Quick, send this to the devs so they can ignore it and buff huntress.
Unfortunately the good idea wasn't made by a dev so its never happening