Vecna's Strongest Strategy Is Apparently a Bug – Dead by Daylight



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33 thoughts on “Vecna's Strongest Strategy Is Apparently a Bug – Dead by Daylight”

  1. I like Mage Hand because it specifically encourages survivors greed or go for a stun, since they lose if they predrop (you walk through) or camp the pallet, and dont gain enough distance to go to the next tile if they predrop too close.

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  2. Anyone noticed this pattern of problematic balance being called bugs? Maybe it’s a coincidence but it rubs me the wrong way every time, especially when it’s idk 5 years old and never was once alluded to being a bug… cough plague cough

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  3. It's crazy how you can confidently compare scamper to a literal mechanic in Vecna's kit that allows him to get free hits regardless what you do. Scampers wishes it could blatantly ignore pallets and deny pallets against the opposition. After this "nerf" it's gonna be hardly any discerning differences. Whereas with Chucky's scamper its been completely botched from his kit to being used in any meaningful manner that isn't situational. Because of how linear and very little control you have over directional movement after scamper, there is no mind games.

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  4. Its funny to me that you say his cooldowns need to be even shorter because to me that feel like they are a bit too short after they buffed him and they should probably tweak it back a little bit. You lost almost no distance when using some of your chase abilities and that is just not OK when you can put yourself in situations where those guarantee hits pretty early on in a chase.

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  5. On the survivor side of things, if you drop a pallet and Vecna picks it it back up with Mage hand, you can camp it and drop it back the second it's up, stunning him, because he has a massive cooldown before he can hit you. Also, blocking pallets to prevent a pallet save never works, even with Magic hand duration add on. Truly, one of the killers.

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  6. This is whatever to me becuz I havent been running enduring and didn't even know about this and I've still won all my matches with him thus far. I've picked him up quick, and he is a lot of fun.

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  7. Even without the enduring interaction I can tell you right now that mage hand is the new scamper and its incredibly boring. I dont know why he has 0 slowdown for all his abilities. Sure he was clunky, but now he's just stupid. I dont know why behavior cant ever find the middle ground and just swings the pendulum as hard as they can from one side to the other

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  8. Something similar to this, apparently, Vecna being able to go through survivors during fly was a "bug". While in the same exact patch notes it states that he regains back collision at the end of his fly, which doesn't make sense at all

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  9. imo this sheds a light on the fact that stun reduction as a mechanic fundamentally removes interaction. we can probably agree given the best perks for killer that enduring is not a broken perk but most sane people would concede it's not interesting or enhances the games core mechanics

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  10. Right now Mage hand is his strongest tool in his kit. buttt if you predrop expecting them to pick it up, as a survivor, you can walk/sprint in to the pallet body blocking it, and if your ping is good you will drop it before the Vecna can swing.

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