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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Link to Peanits comment: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732313#Comment_3732313
http://www.twitch.tv/ScottJund
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bamboozle also makes this hit unavoidable with mage hand. mage hand and bam are extremely potent in funneling a survivor to guarantee a hit.
Waste of a video
So doesn't this make nurse's whole kit a bug?
Yeah getting stunned should cause Vecna to lose concentration on his spell like in actual dnd
it's not a "nerf" if the result was unintentional. They are "fixing" him, not "nerfing" him.
SCAMPER
I can't play, getting stuck on "initializing shaders" in the splash screen
This is just one of many strats of vecna I dont think this will change his spot in tier lists at all
Mage hand is insane what am I supposed to do???
I like Mage Hand because it specifically encourages survivors greed or go for a stun, since they lose if they predrop (you walk through) or camp the pallet, and dont gain enough distance to go to the next tile if they predrop too close.
Anyone noticed this pattern of problematic balance being called bugs? Maybe it’s a coincidence but it rubs me the wrong way every time, especially when it’s idk 5 years old and never was once alluded to being a bug… cough plague cough
survivor can predrop and if u pick the pallet can block you from blocking it and drop it again
it is canceled tho everytime i been getting stuneed while using the power it goes on cooldown
It's crazy how you can confidently compare scamper to a literal mechanic in Vecna's kit that allows him to get free hits regardless what you do. Scampers wishes it could blatantly ignore pallets and deny pallets against the opposition. After this "nerf" it's gonna be hardly any discerning differences. Whereas with Chucky's scamper its been completely botched from his kit to being used in any meaningful manner that isn't situational. Because of how linear and very little control you have over directional movement after scamper, there is no mind games.
A Bug? in DBD?
Enduring + Hubris on Lich is just funny
I found rapid brutality to work extremely well on vecna since you're using spells in chase all the time, it helps for the moments when fly is on cooldown
Its funny to me that you say his cooldowns need to be even shorter because to me that feel like they are a bit too short after they buffed him and they should probably tweak it back a little bit. You lost almost no distance when using some of your chase abilities and that is just not OK when you can put yourself in situations where those guarantee hits pretty early on in a chase.
On the survivor side of things, if you drop a pallet and Vecna picks it it back up with Mage hand, you can camp it and drop it back the second it's up, stunning him, because he has a massive cooldown before he can hit you. Also, blocking pallets to prevent a pallet save never works, even with Magic hand duration add on. Truly, one of the killers.
2:08 No it doesn’t nerf anything because nerfing is a balance choice. Bug fixes aren’t balance.
Is it only for me that spectating in the new map is buggy?
This is whatever to me becuz I havent been running enduring and didn't even know about this and I've still won all my matches with him thus far. I've picked him up quick, and he is a lot of fun.
Dead by Buglight
so anyone running enduring is exploiting bugs? hope theres the same outrage from self-righteous killers when it came to survivor bugs.
After DSing vecna i got stuck in wiggle animation,,could only drop pallets ,,
Vecna has the best intro trailer scene. 1st 5 seconds put off a MK vibe. Know i cant stop imagining Vecna as Shinnok.
This chapter isn't fun enough to replace Chaos Shuffle. Bring it BACK
just dodge then stun and pick it up still u get a hit
Even without the enduring interaction I can tell you right now that mage hand is the new scamper and its incredibly boring. I dont know why he has 0 slowdown for all his abilities. Sure he was clunky, but now he's just stupid. I dont know why behavior cant ever find the middle ground and just swings the pendulum as hard as they can from one side to the other
Time for scott to not play vecna now
Something similar to this, apparently, Vecna being able to go through survivors during fly was a "bug". While in the same exact patch notes it states that he regains back collision at the end of his fly, which doesn't make sense at all
imo this sheds a light on the fact that stun reduction as a mechanic fundamentally removes interaction. we can probably agree given the best perks for killer that enduring is not a broken perk but most sane people would concede it's not interesting or enhances the games core mechanics
Right now Mage hand is his strongest tool in his kit. buttt if you predrop expecting them to pick it up, as a survivor, you can walk/sprint in to the pallet body blocking it, and if your ping is good you will drop it before the Vecna can swing.