This XENOMORPH Reddit Thread Is WILD | Dead by Daylight



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Today, we’re looking at a Reddit thread about the Xenomorph that you guys have been sending me and suggestions on how to change them from the Dead by Daylight community!

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23 thoughts on “This XENOMORPH Reddit Thread Is WILD | Dead by Daylight”

  1. I think Xenos perfectly balanced and super fun to play against (I will never get tired of playing trapper as survivor) but I can see a LOT of reasons why poeple wouldent want to play as them:
    -getting knocked out of power
    -super punishing missed attack cooldown on the tail (makes learning them a massive pain)
    -lackluster addons
    -overpriced DLC
    -lowered camera (where am I??)
    -anti synergy with all perks except slowdown
    Etc..

    Reply
  2. Yeah I see it a lot the turrets aren’t too OP most people just don’t even break the turrets they ignore it or they don’t decide to break it until after they’re already knocked out of the power. Personally I don’t have an issue with it bec I break them.

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  3. Yeah for me personally the turrets even when Im good at destroying them, it's a missed attack penalty so I lost the survivor, I'm slowed by the turret so I lose the survivor, and the turret detects in the tunnels so I lose the survivor. Ik average players might not use the turrets as much, but the last few weeks (maybe its 2v8s fault) the teams I've gone against know exactly how to use them despite me using the tunnels every chance I get.

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  4. I absolutely love Bran's Xeno Videos 😭🖤. As a P100 Xeno Main myself, a content creator who understands how Xeno works and can not only factually but also accurately speak about Xeno is so pleasant ngl.

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  5. I think an interesting idea would be to have the alien spawn eggs around the map,which hatch into facehuggers and try and latch on survivors,and the flamethrower units one shot facehuggers,in order to spawn more eggs around the map the Xeno needs to hook more survivors and make a sacrafice to the queen,likewise as the survivors get more gens done they can upgrade flamethrower units with better stun effect and range,or upgrade them with toolboxes,just the whole xenomorph crawling and tail attack idea was a bland idea for me

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  6. Im p53 xeno main (ive been playing him since release, im just slow with prestigin) and i always had this simple yet fun idea for how xeno could possibly work:
    In order to use the tail u should wind it up with right click (if not winded up, xenos tail stays down as it does in the end game lobby animation)
    On the other hand, survivors should now manually use flame turrets (use them as mini guns with charges) and be able to manually aim at the xenomorph in order to burn him. What i mean is that survivors can now run faster carrying a flamethrower gun but be able to aim at the killer and burn him themselves.
    Imo this way the counterplay against this killer is way more interactive and fun, while he stays balanced and fun to play.

    Reply
  7. I think Xenomorph would be one of the last killers i would adjust tbh

    but as for changes I would do to Xenomorph is that i would definitely match the Tail Attack cooldown to 2.7 seconds instead of 3, better collision on the Tail Attack would be good, and this might not be a good change but a small bit of the Emergency Helmet Add-on could probably be basekit, and i was honestly thinking for stealth on depending on the mode your in it would shorten the motion sensor range and in the tunnels probably the same thing or be completely Undetectable in the tunnels, and I would honestly give Xenomorph some more variety of add-ons cuz i don't see many of their addons in being used cuz their useless or do so so so little that it does almost nothing, that's my opinion.

    Edit: Tbh the whole Tail not being easy to react to, but missing can be a severe punishment is honestly in my opinion quite unique to Xenomorph and i personally don't think they should change it but if they do i find that will ruin the uniqueness, not ruining Xeno as a character but the uniqueness would be ruined

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  8. Xeno is one of my mains and i really like all the changes u suggested here! one thing i would add tho is maybe a tweak for ur vision when u are on crawler mode, because god does it feel bad going into crawler mode in a map like swamp and geniunely not be able to see over all the reefs and grass and shit,,, maybe make it so grass close to ur camera becomes invisible or lower opacity when on all fours? i dont know i think something like that would make the killer much more nicer to play, at least for me :]

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  9. I hoped this meant BHVR learned that players absolutely hate killers with built in counterplay that is too brainless for survivors. People really hate feeling like their power can just be cucked by a survivor no matter how easy the counterplay is to go around (Singu wasn't bad, Xeno isn't bad, Locks aren't that bad.) For some reason they decided to do this with all of their most monsterous killers (Dredge, Singu, Xeno).

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  10. what if to change the xenomorph we made it so the tail could be used in standing mode and also it didn't break on collision, you could continue to drag the hitbox and also it could even (hear me out on this one) break pallets? I think this would be a little bit op though so i think survivors should get a third health state specifically for when you use your tail. also we can remove turrets overall, i think they're a bit reductive to the character, and we can add two slow moving facehuggers around the trial that you could see through walls which can also apply one of those three healthstates, and even down survivors that have been hit twice by a tail 🙂 also make the range a bit longer to compensate, you could even have the tail have level ups or something

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  11. I used to be rubbish with the xenomorph but after watching your videos I'm not anymore,this channel gets more visits, there are not so many good xenomorph guides, only for demogorgon which is monsterkillI love this channel

    Reply

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