Adept Myers! | Dead by Daylight



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We attempting to get the adept achievement for myers, since I haven’t really attempted them in the 6 years I’ve been playing this game.

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38 thoughts on “Adept Myers! | Dead by Daylight”

  1. You can still get the adept with infinite tier 3. You just have to sort of “pay with your food” a little more, pun intended. By that I mean you have to slug people more and let them pick up throughout the match, so that overall you can have MORE chases

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  2. Great that you jumped directly to arguably the hardest Adept! Truth be told, getting Adept is WAY easier at the start of a reset simply because at Ash grade the emblems are weighed lighter. So you may want to come back to this after the 13th.

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  3. Dying light works that way to discourage tunneling the obsession after a few stacks (since they're unaffected by the perk)

    It's dumb, it should just work like STBFL and stop you getting stacks after obsession is dead and you can slowly lose stacks by them completing actions or something through the slowdown

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  4. I wonder if you could get it in that first game w/ infinite t3 if you slugged some and let them pick up downs in the early game – it would lead to more chases & hits at least. I know there's a minus for when survivors heal eachother which you avoided, but I think you could get more than enough extra points to avoid that issue.

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  5. Why don’t you wait until the great reset and do it then because I’m pretty sure it doesn’t ask as much from you when getting those emblems when you’re at a lower grade at least I think that’s how the old ring system used to be I don’t know if it still works that way it seems like it still genuinely works the same

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  6. you get points for each hit during a chase so you need to slug more if you have instant downs. quick chases are good though. if you end your chase in 15 seconds and it’s an instant down then you need 17 chases to get an iridescent emblem. if it takes 30 seconds each chase then you need 22 chases to get iridescent.

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  7. So maybe a quick summary for emblems for everyone since I have been during adepts lately and here’s what I go by:
    Gatekeeper: you are awarded points every minute for the number of gens not completed up to a max of 9 min. Plus bonus points for endgame for if the gates are still closed.
    Devout: for this you need to kill survivors. Hooking every survivor at least once gives you extra points and getting at least 9 hooks get you extra points. Mori and reverse bear traps get you same points as a kill but not the points for hooking the survivor. Also note zero points if a survivor bleeds out and just regular kill points for a dc but no hook points
    Malicious/Brutal: this one is easy, you gain points by injuring, downing, or hooking survivors. You lose points if survivors are healed, picked up off ground, or you get off when being carried to a hook
    Chaser: this one is a little hard so bare with me. Essentially you start getting points by starting a chase. You gain points by hitting a survivor during chase and by how short your chase was. You lose points 5 seconds after losing chase and you get extra points if you win chase. This is also where you lose points for camping. You lose points after being within 16 meters of the hook for more than 10 seconds. You lose even more points if you are within 8 meters of the hook. You lose these points every second you are still by the hook.
    And that is a pretty decent guide for the emblems. Hope it helps some people out and if I missed some stuff then my b, this is just how I understand it.

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  8. The adept that sucked the most, for me, was Plague. You have to play with your hand tied behind your back. You really suffer in chase with her if you play her normally but red vomit is just fine. I did Scratch Mirror on Midwich for Myers because I knew where everyone was so that was nice.

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  9. maybe if you just looped them a little longer each chase instead of downing them right away…. be cause you get more point the longer you chase… with some limit I think… ain't sure

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  10. The chaser emblem states that you get more points the shorter the chases are, so why wouldn't you get as many points if you down them instantly?

    Ahhhh because of "survivors hit", that makes much more sense now

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  11. So, Tofu, FYI, you can't actually stalk multiple Survivors at once as Myers. They'll all highlight, but you'll only gain evil from the closest one. The others are ignored.

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  12. Dying Light works the way it does for added realism for the franchise or w/e y’know like the obsession being Laurie was always Mike’s ultimate kill target, and as the main protagonist the concept of Dying Light is probably the whole theory/set up of like… main character gets disadvantaged, still has hope, things get worse and worst and they try to hold onto the hope of surviving. Once you kill the obsession, it kinda collapses the story arc they had for the perk to keep it in line with how the story tends to go.

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  13. The emblem says you get more points the shorter the chase so I would guess the only reason you didn’t get it in the first game was because some of the survivors gave up. If they don’t run chase doesn’t start.

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  14. Honestly, if you want to, it might be good to go back through the killers you already have adept on, too. From an educational standpoint especially. You can do some educational gameplay on how to play Trapper, Hillbilly and Wraith and get their adepts

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