All Common Tiles Explained | Dead by Daylight



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This is a very simple guide going over the most common “tiles” or structures that appear in several maps. Each tile is described briefly and there’s a some examples of how to run them as each side. I’ve also included some common mindgames (from both perspectives) but please keep in mind that these are risky and do not work against every player.

00:00 Intro
00:22 Shack
03:26 Long-Wall Gym
6:00 Short-wall Gym
8:05 Pallet Gym
9:36 T-L Walls
12:50 Z-Wall
13:58 U-Wall
14:19 Straight Tile
16:01 Trash Pile Gym
18:03 Locker Gym
20:18 4-lane Walls (window in)
21:33 4-lane Walls (window out)
23:11 Labyrinth Gym
25:17 Variant Gym
27:06 Broken Truck
28:06 Crane
30:05 Bus (center window)
31:52 Bus (back window)
33:19 Harvester
34:58 Cow Tree
36:49 House of Pain

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36 thoughts on “All Common Tiles Explained | Dead by Daylight”

  1. Sorry for some of the background noise heard in this one. Again, this is a simpler guide mostly made for beginners. Another purpose of this video is to have a common way to name tiles so that you and your friends know exactly what you're referring to when you play together. Thank you everyone. 🥰

    Reply
  2. If I can offer some constructive criticism?

    You say things like "this window is very strong against certain killers", but you don't really explain why or examples of the killers. New players won't understand what makes a window strong or weak.

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  3. even though im not new in the slightest this is actually really helpful as someone who never really looked into the best pathways to take on these. I just guessed as survivor and usually do well, but guessing as a killer leaves me screwing myself over a lot. Thanks!

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  4. i find your content more interesting than actually playing dbd nowadays. game kind of became stale and circle of healing is just frustrating as killer. one day bhvr might fix their shit and actually improve the game…. maybe

    Reply

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