All Maps Tier List & Guide | Dead by Daylight (6.5.0)



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This video ranks all maps in Dead by Daylight (patch 6.5.0), going over their layout, explaining the rules they follow & giving some tips to help you play them better.

0:00:00 Intro & Explanation
0:02:12 Midwich Elementary School
0:10:02 Dead Dawg Saloon
0:15:50 Léry’s
0:20:01 RPD East Wing
0:27:00 Wreckers’ Yard
0:31:09 The Game
0:38:46 Shelter Woods
0:41:36 Wretched Shop
0:45:07 Coal Tower
0:49:39 The Pale Rose
0:56:44 Sanctum of Wrath
1:01:24 RPD West
1:07:27 Haddonfield
1:14:02 Suffocation Pit
1:18:59 Family Residence
1:22:41 Thompson House
1:26:34 Azarov’s Resting Place
1:32:23 Rancid Abattoir
1:36:56 Father Campbell’s Chapel
1:46:57 Blood Lodge
1:52:43 Ironworks of Misery
1:58:05 Temple of Purgation
2:04:17 The Shattered Square
2:09:33 Grim Pantry
2:19:10 Ormond
2:26:07 Groaning Storehouse
2:34:29 Torment Creek
2:38:41 Gas Heaven
2:45:57 Garden of Joy
2:54:41 Mother’s Dwelling
3:00:42 Rotten Fields
3:05:27 Disturbed Ward
3:14:26 Badham Preschool
3:24:47 Fractured Cowshed
3:33:32 Eyrie of Crows (6.4.0)
3:45:04 Eyrie of Crows (6.5.0 rework)

@AMGC7’s Map Rulesets & Graphics – https://bit.ly/3VbZZK9
All Tiles Explained – https://youtu.be/E5QWNS14MS0

Watch live: https://www.twitch.tv/Otzdarva
Join our community: http://discord.gg/Otzdarva

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45 thoughts on “All Maps Tier List & Guide | Dead by Daylight (6.5.0)”

  1. I disagree with so much in this Tierlist. Some time ago I would not disagree with anything or disagree with very little in your videos,Otz.

    Genuinely feels like you've changed and I don't know where these takes are coming from. From DS being good to you,go Gideon being killer sided.. I don't know man.

    Reply
  2. Only in Otz’s delivery can I sit through 4-hours of DbD map analysis and be sincerely entertained. So much work must’ve gone into this video. Just wow. DbD community is sooo lucky to have you, Otz.

    Reply
  3. okay. that’s it. you’re officially the most insane content creator on this platform. i genuinely can’t comprehend how you can endlessly, tirelessly and consistently generate so much unique content for a single game. you’re insane. an eldritch god or abomination. a fantastical genius wizard who has mastered the handling of space and time. there’s simply just no other logical explanation. you must have mastered genetic replication, generating an army- no- a hivemind- of workers, all stored in a secret facility, where researchers have found a way to develop the perfect Otzdarva impression and by utilising these illegal sixteen thousand meat puppet Otzdarva clones you have for a long time orchestrated the making of ceaseless, tireless content creation under the false pretense that you are a single entity. you generate an illusion of individuality, as a being trascended of what was thought to be mortal limits by scientistists worldwide from studying millions of years of evolution.
    we truly live in a new age.

    Reply
  4. Never forgetting the OG Blood Lodge, it was literally nicknamed Pallet Town. Every filler tile in the middle had 2 pallets each plus the jungle gyms and pallet gyms.

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  5. One of the things I've always found helps with the Indoor Map Syndrome is running Visionary? Seeing gens within 32 metres is really, really huge for avoiding 3 gens, and for finding gens on indoor maps! Paired with Windows, it can make the Game very, very nice to play, since you can find gens relatively easily! Pallets getting broken and deadzones being created is still absolutely an issue, and honestly I sometimes find it's worth taking a hit just to avoid having to drop too many pallets in one area, but Visionary can help a lot with avoiding getting 3 genned or not finding gens quickly! Surprisingly useful perk, very useful if you struggle with finding gens!

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